📄 qudpsocket.cpp
字号:
/****************************************************************************
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
//#define QUDPSOCKET_DEBUG
/*! \class QUdpSocket
\reentrant
\brief The QUdpSocket class provides a UDP socket.
\ingroup io
\module network
UDP (User Datagram Protocol) is a lightweight, unreliable,
datagram-oriented, connectionless protocol. It can be used when
reliability isn't important. QUdpSocket is a subclass of
QAbstractSocket that allows you to send and receive UDP
datagrams.
The most common way to use this class is to bind to an address
and port using bind(), then call writeDatagram() and
readDatagram() to transfer data.
The socket emits the bytesWritten() signal every time a datagram
is written to the network. If you just want to send datagrams,
you don't need to call bind().
The readyRead() signal is emitted whenever datagrams arrive. In
that case, hasPendingDatagrams() returns true. Call
pendingDatagramSize() to obtain the size of the first pending
datagram, and readDatagram() to read it.
Example:
\code
void Server::initSocket()
{
udpSocket = new QUdpSocket(this);
udpSocket->bind(QHostAddress::LocalHost, 7755);
connect(udpSocket, SIGNAL(readyRead()),
this, SLOT(readPendingDatagrams()));
}
void Server::readPendingDatagrams()
{
while (udpSocket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(udpSocket->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
udpSocket->readDatagram(datagram.data(), datagram.size(),
&sender, &senderPort);
processTheDatagram(datagram);
}
}
\endcode
With QUdpSocket, you can also establish a virtual connection to a
UDP server using connectToHost() and then use read() and write()
to exchange datagrams without specifying the receiver for each
datagram.
The \l{network/broadcastsender}{Broadcast Sender} and
\l{network/broadcastreceiver}{Broadcast Receiver} examples
illustrate how to use QUdpSocket in applications.
\sa QTcpSocket
*/
/*! \enum QUdpSocket::BindFlag
\since 4.1
This enum describes the different flags you can pass to modify the
behavior of QUdpSocket::bind().
\value ShareAddress Allow other services to bind to the same address
and port. This is useful when multiple processes share
the load of a single service by listening to the same address and port
(e.g., a web server with several pre-forked listeners can greatly
improve response time). However, because any service is allowed to
rebind, this option is subject to certain security considerations.
Note that by combining this option with ReuseAddressHint, you will
also allow your service to rebind an existing shared address. On
Unix, this is equivalent to the SO_REUSEADDR socket option. On Windows,
this option is ignored.
\value DontShareAddress Bind the address and port exclusively, so that
no other services are allowed to rebind. By passing this option to
QUdpSocket::bind(), you are guaranteed that on successs, your service
is the only one that listens to the address and port. No services are
allowed to rebind, even if they pass ReuseAddressHint. This option
provides more security than ShareAddress, but on certain operating
systems, it requires you to run the server with administrator privileges.
On Unix and Mac OS X, not sharing is the default behavior for binding
an address and port, so this option is ignored. On Windows, this
option uses the SO_EXCLUSIVEADDRUSE socket option.
\value ReuseAddressHint Provides a hint to QUdpSocket that it should try
to rebind the service even if the address and port are already bound by
another socket. On Windows, this is equivalent to the SO_REUSEADDR
socket option. On Unix, this option is ignored.
\value DefaultForPlatform The default option for the current platform.
On Unix and Mac OS X, this is equivalent to (DontShareAddress
+ ReuseAddressHint), and on Windows, its equivalent to ShareAddress.
*/
#include "qhostaddress.h"
#include "qabstractsocket_p.h"
#include "qudpsocket.h"
#ifndef QT_NO_UDPSOCKET
#if defined(QT_NO_IPV6)
#define QT_ENSURE_INITIALIZED(a) do { \
QAbstractSocket::NetworkLayerProtocol proto = address.protocol(); \
if (proto == QUdpSocket::IPv6Protocol) { \
d_func()->socketError = QUdpSocket::UnsupportedSocketOperationError; \
setErrorString(QT_TRANSLATE_NOOP("QUdpSocket", "This platform does not support IPv6")); \
return (a); \
} \
if (!d_func()->socketEngine || !d_func()->socketEngine->isValid() || d_func()->socketEngine->protocol() != proto) \
if (!d_func()->initSocketLayer(address, QUdpSocket::UdpSocket)) \
return (a); \
} while (0)
#else
#define QT_ENSURE_INITIALIZED(a) do { \
QAbstractSocket::NetworkLayerProtocol proto = address.protocol(); \
if (!d_func()->socketEngine || !d_func()->socketEngine->isValid() || d_func()->socketEngine->protocol() != proto) \
if (!d_func()->initSocketLayer(address, QUdpSocket::UdpSocket)) \
return (a); \
} while (0)
#endif
#define QT_CHECK_BOUND(function, a) do { \
if (!isValid()) { \
qWarning(function" called on a QUdpSocket when not in QUdpSocket::BoundState"); \
return (a); \
} } while (0)
class QUdpSocketPrivate : public QAbstractSocketPrivate
{
Q_DECLARE_PUBLIC(QUdpSocket)
};
/*!
Creates a QUdpSocket object.
\a parent is passed to the QObject constructor.
\sa socketType()
*/
QUdpSocket::QUdpSocket(QObject *parent)
: QAbstractSocket(UdpSocket, *new QUdpSocketPrivate, parent)
{
d_func()->isBuffered = false;
}
/*!
Destroys the socket, closing the connection if necessary.
\sa close()
*/
QUdpSocket::~QUdpSocket()
{
}
/*!
Binds this socket to the address \a address and the port \a port.
When bound, the signal readyRead() is emitted whenever a UDP
datagram arrives on the specified address and port. This function
is useful to write UDP servers.
On success, the functions returns true and the socket enters
BoundState; otherwise it returns false.
The socket is bound using the DefaultForPlatform BindMode.
\sa readDatagram()
*/
bool QUdpSocket::bind(const QHostAddress &address, quint16 port)
{
Q_D(QUdpSocket);
QT_ENSURE_INITIALIZED(false);
bool result = d_func()->socketEngine->bind(address, port);
if (!result) {
d->socketError = d_func()->socketEngine->error();
setErrorString(d_func()->socketEngine->errorString());
emit error(d_func()->socketError);
return false;
}
d->state = BoundState;
d->localAddress = d->socketEngine->localAddress();
d->localPort = d->socketEngine->localPort();
emit stateChanged(d_func()->state);
d_func()->socketEngine->setReadNotificationEnabled(true);
return true;
}
/*!
\since 4.1
\overload
Binds to \a address on port \a port, using the BindMode \a mode.
*/
bool QUdpSocket::bind(const QHostAddress &address, quint16 port, BindMode mode)
{
Q_D(QUdpSocket);
QT_ENSURE_INITIALIZED(false);
#ifdef Q_OS_UNIX
if ((mode & ShareAddress) || (mode & ReuseAddressHint))
d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
else
d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 0);
#endif
#ifdef Q_OS_WIN
if (mode & ReuseAddressHint)
d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
else
d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 0);
if (mode & DontShareAddress)
d->socketEngine->setOption(QAbstractSocketEngine::BindExclusively, 1);
else
d->socketEngine->setOption(QAbstractSocketEngine::BindExclusively, 0);
#endif
bool result = d_func()->socketEngine->bind(address, port);
if (!result) {
d->socketError = d_func()->socketEngine->error();
setErrorString(d_func()->socketEngine->errorString());
emit error(d_func()->socketError);
return false;
}
d->state = BoundState;
d->localAddress = d->socketEngine->localAddress();
d->localPort = d->socketEngine->localPort();
emit stateChanged(d_func()->state);
d_func()->socketEngine->setReadNotificationEnabled(true);
return true;
}
/*! \overload
Binds to QHostAddress:Any on port \a port.
*/
bool QUdpSocket::bind(quint16 port)
{
return bind(QHostAddress::Any, port);
}
/*!
\since 4.1
\overload
Binds to QHostAddress:Any on port \a port, using the BindMode \a mode.
*/
bool QUdpSocket::bind(quint16 port, BindMode mode)
{
return bind(QHostAddress::Any, port, mode);
}
/*!
Returns true if at least one datagram is waiting to be read;
otherwise returns false.
\sa pendingDatagramSize(), readDatagram()
*/
bool QUdpSocket::hasPendingDatagrams() const
{
QT_CHECK_BOUND("QUdpSocket::hasPendingDatagrams()", false);
return d_func()->socketEngine->hasPendingDatagrams();
}
/*!
Returns the size of the first pending UDP datagram. If there is
no datagram available, this function returns -1.
\sa hasPendingDatagrams(), readDatagram()
*/
qint64 QUdpSocket::pendingDatagramSize() const
{
QT_CHECK_BOUND("QUdpSocket::pendingDatagramSize()", -1);
return d_func()->socketEngine->pendingDatagramSize();
}
/*!
Sends the datagram at \a data of size \a size to the host
address \a address at port \a port. Returns the number of
bytes sent on success; otherwise returns -1.
Datagrams are always written as one block. The maximum size of a
datagram is highly platform-dependent, but can be as low as 8192
bytes. If the datagram is too large, this function will return -1
and error() will return DatagramTooLargeError.
Sending datagrams larger than 512 bytes is in general disadvised,
as even if they are sent successfully, they are likely to be
fragmented by the IP layer before arriving at their final
destination.
\warning Calling this function on a connected UDP socket may
result in an error and no packet being sent. If you are using a
connected socket, use write() to send datagrams.
\sa readDatagram(), write()
*/
qint64 QUdpSocket::writeDatagram(const char *data, qint64 size, const QHostAddress &address,
quint16 port)
{
Q_D(QUdpSocket);
#if defined QUDPSOCKET_DEBUG
qDebug("QUdpSocket::writeDatagram(%p, %llu, \"%s\", %i)", data, size,
address.toString().toLatin1().constData(), port);
#endif
QT_ENSURE_INITIALIZED(-1);
qint64 sent = d->socketEngine->writeDatagram(data, size, address, port);
if (sent >= 0) {
emit bytesWritten(sent);
} else {
d->socketError = d->socketEngine->error();
setErrorString(d->socketEngine->errorString());
emit error(d->socketError);
}
return sent;
}
/*!
\fn qint64 QUdpSocket::writeDatagram(const QByteArray &datagram,
const QHostAddress &host, quint16 port)
\overload
Sends the datagram \a datagram to the host address \a host and at
port \a port.
*/
/*!
Receives a datagram no larger than \a maxSize bytes and stores
it in \a data. The sender's host address and port is stored in
*\a address and *\a port (unless the pointers are 0).
Returns the size of the datagram on success; otherwise returns
-1.
If \a maxSize is too small, the rest of the datagram will be
lost. To avoid loss of data, call pendingDatagramSize() to
determine the size of the pending datagram before attempting to
read it. If \a maxSize is 0, the datagram will be discarded.
\sa writeDatagram(), hasPendingDatagrams(), pendingDatagramSize()
*/
qint64 QUdpSocket::readDatagram(char *data, qint64 maxSize, QHostAddress *address,
quint16 *port)
{
Q_D(QUdpSocket);
#if defined QUDPSOCKET_DEBUG
qDebug("QUdpSocket::readDatagram(%p, %llu, %p, %p)", data, maxSize, address, port);
#endif
QT_CHECK_BOUND("QUdpSocket::readDatagram()", -1);
qint64 readBytes = d->socketEngine->readDatagram(data, maxSize, address, port);
d_func()->socketEngine->setReadNotificationEnabled(true);
if (readBytes < 0) {
d->socketError = d->socketEngine->error();
setErrorString(d->socketEngine->errorString());
emit error(d->socketError);
}
return readBytes;
}
#endif // QT_NO_UDPSOCKET
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -