📄 engineeffect.h
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// EngineEffect.h: interface for the CEngineEffect class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ENGINEEFFECT_H__047F1400_E930_4094_986E_D092224D5173__INCLUDED_)
#define AFX_ENGINEEFFECT_H__047F1400_E930_4094_986E_D092224D5173__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EngineObject.h"
#include <PtrList.h>
#define MAX_EFFECT_ANI_NUM 2
class CEngineEffect : public CEngineObject
{
BOOL m_bIsRepeat;
char m_ObjectName[64];
BOOL IsRepeat() { return m_bIsRepeat; }
public:
CEngineEffect();
virtual ~CEngineEffect();
void SetRepeat(BOOL bv) { m_bIsRepeat = bv; }
BOOL Init(char* filename,CObjectBase* pObject,BYTE EngineObjectType,WORD StartFrame,WORD EndFrame);
void Release();
friend DWORD __stdcall MHEffectPROC(I4DyuchiGXExecutive* pExecutive, GXOBJECT_HANDLE gxh, DWORD msg, int arg1, int arg2, void* pData);
};
#endif // !defined(AFX_ENGINEEFFECT_H__047F1400_E930_4094_986E_D092224D5173__INCLUDED_)
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