📄 effectunitdesc.h
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// EffectUnitDesc.h: interface for the CEffectUnitDesc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTUNITDESC_H__F1978154_6E2A_4368_94DC_A56976FB8BDF__INCLUDED_)
#define AFX_EFFECTUNITDESC_H__F1978154_6E2A_4368_94DC_A56976FB8BDF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CEffectUnit;
class CMHFile;
struct EFFECTPARAM;
enum
{
eEffectUnit_Light,
eEffectUnit_Object,
eEffectUnit_Move,
eEffectUnit_Sound,
eEffectUnit_Camera,
eEffectUnit_Damage,
eEffectUnit_Animation,
};
class CEffectUnitDesc
{
protected:
BOOL m_bDangledToOperator;
BOOL m_bOneTargetPos;
VECTOR3 m_Position;
VECTOR3 m_RandomPos;
BYTE m_bRelatedCoordinate;
public:
#ifdef _DEBUG
char m_EffFilename[MAX_PATH];
#endif
CEffectUnitDesc(DWORD EffectUnitType,BOOL bDangledToOperator);
virtual ~CEffectUnitDesc();
void ParseScript(CMHFile* pFile);
virtual void DoParseScript(char* szKey,CMHFile* pFile) {};
virtual CEffectUnit* GetEffectUnit(EFFECTPARAM* pEffectParam) = 0;
BOOL IsDangledToOperator() { return m_bDangledToOperator; }
friend class CEffectUnit;
friend class CEffect;
DWORD m_EffectUnitType;
};
#endif // !defined(AFX_EFFECTUNITDESC_H__F1978154_6E2A_4368_94DC_A56976FB8BDF__INCLUDED_)
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