📄 cameraeffectunit.h
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// CameraEffectUnit.h: interface for the CCameraEffectUnit class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CAMERAEFFECTUNIT_H__893E1529_5038_4B04_BE57_C57A14BF06D1__INCLUDED_)
#define AFX_CAMERAEFFECTUNIT_H__893E1529_5038_4B04_BE57_C57A14BF06D1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EffectUnit.h"
class CCameraEffectUnit : public CEffectUnit
{
float m_AngleX;
float m_AngleY;
float m_Dist;
public:
virtual void Initialize(CEffectUnitDesc* pEffectUnitDesc,EFFECTPARAM* pEffectParam);
virtual void Release();
CCameraEffectUnit();
virtual ~CCameraEffectUnit();
virtual BOOL On(EFFECTPARAM* pParam);
virtual BOOL Off(EFFECTPARAM* pParam);
virtual BOOL CameraRotate(EFFECTPARAM* pParam,float fRotateAngle,DWORD Duration);
virtual BOOL CameraZoom(EFFECTPARAM* pParam,float fZoomDistance,DWORD Duration);
virtual BOOL CameraAngle(EFFECTPARAM* pParam,float fTargetAngle,DWORD Duration);
virtual BOOL ChangeCamera(EFFECTPARAM* pParam,int Camera,DWORD Duration);
void DoProcess(DWORD tickTime,EFFECTPARAM* pParam);
friend class CCameraEffectUnitDesc;
};
#endif // !defined(AFX_CAMERAEFFECTUNIT_H__893E1529_5038_4B04_BE57_C57A14BF06D1__INCLUDED_)
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