📄 lighteffectunit.h
字号:
// LightEffectUnit.h: interface for the CLightEffectUnit class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTEFFECTUNIT_H__77EBEC20_8D45_44C0_B2FD_CA496A1BB07F__INCLUDED_)
#define AFX_LIGHTEFFECTUNIT_H__77EBEC20_8D45_44C0_B2FD_CA496A1BB07F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EffectUnit.h"
#include "..\Engine\EngineLight.h"
class CLightEffectUnit : public CEffectUnit
{
protected:
CEngineLight* m_pLight;
VECTOR3 m_CurPosition;
BOOL m_bIsMoving;
VECTOR3 m_TargetPos;
VECTOR3 m_MoveDirection;
DWORD m_EstimatedTime;
DWORD m_dwCloseTime;
BOOL m_bIsClosing;
public:
virtual void Initialize(CEffectUnitDesc* pEffectUnitDesc,EFFECTPARAM* pEffectParam);
virtual void Release();
CLightEffectUnit();
virtual ~CLightEffectUnit();
friend class CLightEffectUnitDesc;
virtual void DoOn(EFFECTPARAM* pParam,TARGETSET* pObject);
virtual void DoOff(EFFECTPARAM* pParam,TARGETSET* pObject);
virtual void DoMove(EFFECTPARAM* pParam,TARGETSET* pObject,CEffectTriggerMoveUnitDesc* pMoveDesc);
virtual void DoAttach(EFFECTPARAM* pParam,TARGETSET* pObject,char* AttachPartName);
virtual void DoDetach(EFFECTPARAM* pParam,TARGETSET* pObject);
void DoProcess(DWORD tickTime,EFFECTPARAM* pParam);
};
#endif // !defined(AFX_LIGHTEFFECTUNIT_H__77EBEC20_8D45_44C0_B2FD_CA496A1BB07F__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -