📄 effecttriggerillusionunitdesc.cpp
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// EffectTriggerIllusionUnitDesc.cpp: implementation of the CEffectTriggerIllusionUnitDesc class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "EffectTriggerIllusionUnitDesc.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CEffectTriggerIllusionUnitDesc::CEffectTriggerIllusionUnitDesc(DWORD dwTime,DWORD dwUnitNum)
: CEffectTriggerUnitDesc(dwTime,dwUnitNum)
{
m_TargetKind = eTargetKind_Weapon;
m_SwitchKind = eSwitchKind_End;
m_IllusionFrame = 3;
m_MaterialNum = 0;
}
CEffectTriggerIllusionUnitDesc::~CEffectTriggerIllusionUnitDesc()
{
}
void CEffectTriggerIllusionUnitDesc::ParseScript(CMHFile* pFile)
{
char buf[128];
pFile->GetString(buf); // skip '{'
if(buf[0] != '{')
{
ERRORBSGBOX("ERROR[%s]!! { } 啊 鞘夸茄 飘府芭涝聪促!!!",pFile->GetFileName());
return;
}
while(1)
{
pFile->GetString(buf);
CMD_ST(buf)
CMD_CS("}")
break;
CMD_CS("#TARGET")
pFile->GetString(buf);
CMD_ST(buf)
CMD_CS("WEAPON")
m_TargetKind = eTargetKind_Weapon;
CMD_EN
CMD_CS("#MATERIAL")
m_MaterialNum = pFile->GetWord();
CMD_CS("#SWITCH")
pFile->GetString(buf);
CMD_ST(buf)
CMD_CS("START")
m_SwitchKind = eSwitchKind_Start;
CMD_CS("END")
m_SwitchKind = eSwitchKind_End;
CMD_EN
CMD_CS("#FRAME")
m_IllusionFrame = pFile->GetDword();
CMD_EN
}
}
BOOL CEffectTriggerIllusionUnitDesc::Operate(CEffect* pEffect)
{
CObject* pOperator = pEffect->GetEffectParam()->m_pOperator;
if(pOperator->IsInited() == FALSE)
return TRUE;
void* pMtl = EFFECTMGR->GetIllusionMaterial(m_MaterialNum);
ySWITCH(m_SwitchKind)
yCASE(eSwitchKind_Start)
pOperator->GetEngineObject()->StartWeaponIllusion(m_IllusionFrame,pMtl);
yCASE(eSwitchKind_End)
pOperator->GetEngineObject()->EndWeaponIllusion();
yENDSWITCH
return TRUE;
}
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