📄 cameraeffectunitdesc.cpp
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// CameraEffectUnitDesc.cpp: implementation of the CCameraEffectUnitDesc class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "CameraEffectUnitDesc.h"
#include "CameraEffectUnit.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMemoryPoolTempl<CCameraEffectUnit>* CCameraEffectUnitDesc::m_pUnitPool = NULL;
CCameraEffectUnitDesc::CCameraEffectUnitDesc(BOOL bDangledToOperator)
: CEffectUnitDesc(eEffectUnit_Camera,bDangledToOperator)
{
if(m_pUnitPool == NULL)
{
m_pUnitPool = new CMemoryPoolTempl<CCameraEffectUnit>;
m_pUnitPool->Init(50,5,"CCameraEffectUnit");
}
m_CameraNum = -1;
m_InitAngleY = 0;
m_InitAngleY = 0;
m_InitDistance = 500;
}
CCameraEffectUnitDesc::~CCameraEffectUnitDesc()
{
if(m_pUnitPool)
{
m_pUnitPool->Release();
delete m_pUnitPool;
m_pUnitPool = NULL;
}
}
void CCameraEffectUnitDesc::DoParseScript(char* szKey,CMHFile* pFile)
{
CMD_ST(szKey);
CMD_CS("#CAMERANUM")
m_CameraNum = pFile->GetInt();
CMD_CS("#ANGLEX")
m_InitAngleX = pFile->GetFloat();
CMD_CS("#ANGLEY")
m_InitAngleY = pFile->GetFloat();
CMD_CS("#DISTANCE")
m_InitDistance = pFile->GetFloat();
CMD_EN
}
CEffectUnit* CCameraEffectUnitDesc::GetEffectUnit(EFFECTPARAM* pEffectParam)
{
ASSERT(m_CameraNum != -1);
CCameraEffectUnit* pEffectUnit = m_pUnitPool->Alloc();
pEffectUnit->Initialize(this,pEffectParam);
return pEffectUnit;
}
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