📄 damageeffectunit.h
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// DamageEffectUnit.h: interface for the CDamageEffectUnit class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DAMAGEEFFECTUNIT_H__2DB40F66_7AFA_4FBA_BA12_D06C62EAACDD__INCLUDED_)
#define AFX_DAMAGEEFFECTUNIT_H__2DB40F66_7AFA_4FBA_BA12_D06C62EAACDD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EffectUnit.h"
#include "DamageNumber.h"
class CDamageEffectUnit : public CEffectUnit
{
struct DAMAGEORDER
{
DWORD Time;
float DistFromPivot;
WORD TargetIndex;
};
protected:
int m_nObjectNum;
DAMAGEORDER* m_DamageOrder;
void SortDamageOrder(DWORD nTargetNum,TARGETSET* pTargetArray);
void Damage(CObject* pVictim,CObject* pAttacker,RESULTINFO* pResultInfo,
float CurRate,float SumRate,BYTE DamageKind,BOOL bFatalDamage);
public:
virtual void Initialize(CEffectUnitDesc* pEffectUnitDesc,EFFECTPARAM* pEffectParam);
virtual void Release();
static void GetDamageNumberVelocity(VECTOR3* pRtVelocity,CObject* pObject,DWORD DamageKind);
CDamageEffectUnit();
virtual ~CDamageEffectUnit();
friend class CDamageEffectUnitDesc;
void InitEffect(DWORD nTargetNum,TARGETSET* pTargetArray);
virtual BOOL On(EFFECTPARAM* pParam);
virtual void DoOn(EFFECTPARAM* pParam,TARGETSET* pObject);
void DoProcess(DWORD tickTime,EFFECTPARAM* pParam);
};
#endif // !defined(AFX_DAMAGEEFFECTUNIT_H__2DB40F66_7AFA_4FBA_BA12_D06C62EAACDD__INCLUDED_)
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