📄 cani.h
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//////////////////////////////////////////////////////////////////////
// class name : cAni
// Lastest update : 2003.3.10. by taiyo
//////////////////////////////////////////////////////////////////////
#ifndef __cANI_H__
#define __cANI_H__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cWindow.h"
class cAni : public cWindow
{
public:
cAni();
virtual ~cAni();
virtual DWORD ActionEvent(CMouse * mouseInfo);
virtual void Render();
void SetMaxSprite(WORD maxSprite);
void SetTravelingType(WORD type) { m_wTravelingType = type; }
void SetLoop(BOOL val) { m_fLoop = val; }
void AddSprite(cImage * sprite, WORD delay);
void SetCurSpriteIdx(LONG Idx) { _m_CurSpriteIdx = Idx; }
void Play() { m_fAniTransactionCompleted = FALSE; }
void Stop() { m_fAniTransactionCompleted = TRUE; }
protected:
BOOL m_fLoop;
BOOL m_fAniTransactionCompleted;
WORD m_wTravelingType;
WORD m_wMaxSprite;
WORD * m_pwSpriteDelay;
cImage * m_pSpriteImage;
// frame calc
LONG _m_CurSpriteIdx;
DWORD _m_LastTick;
DWORD _m_CurTick;
BOOL _m_fInverse;
};
#endif // __cANI_H__
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