📄 cbutton.h
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//////////////////////////////////////////////////////////////////////
// class name : cButton
// Lastest update : 2002.10.29. by taiyo
//////////////////////////////////////////////////////////////////////
#ifndef _cBUTTON_H_
#define _cBUTTON_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cWindow.h"
#include "cWindowDef.h"
class cButton : public cWindow
{
public:
cButton();
virtual ~cButton();
virtual void Init(LONG x, LONG y, WORD wid, WORD hei, cImage * basicImage, cImage * overImage, cImage * pressImage, cbFUNC Func, LONG ID=0);
virtual DWORD ActionEvent(CMouse * mouseInfo);
virtual void Render();
void SetText(char * text, DWORD basicColor, DWORD overColor=NULL, DWORD PressColor=NULL);
void SetTextValue(DWORD value);
void SetTextXY(LONG x, LONG y) { m_textXY.x = x; m_textXY.y = y; }
BOOL IsClickInside() { return m_bClickInside; }
void SetTextAni( BYTE x, BYTE y ) { m_BtnTextAniX = x; m_BtnTextAniY = y; }
void SetClickSound( SNDIDX idx ) { m_sndIdx = idx; m_bSound = TRUE; }
void SetShadowTextXY(LONG x, LONG y) { m_shadowTextXY.x = x; m_shadowTextXY.y = y; }
void SetShadowColor(DWORD color) { m_shadowColor = color; }
void SetShadow(BOOL val) { m_bShadow = val; }
//KES INTERFACE 031028
void SetAlign( int nAlign ) { m_nAlign = nAlign; }
//
protected:
cImage m_OverImage;
cImage m_PressImage;
cCoord m_textXY;
// Text label of button
int m_nCurTextLen;
char m_szText[MAX_TEXT_SIZE];
DWORD m_fgBasicColor;
DWORD m_fgOverColor;
DWORD m_fgPressColor;
DWORD m_fgCurColor;
//KES INTERFACE 031006
BOOL m_bClickInside;
BYTE m_BtnTextAniX;
BYTE m_BtnTextAniY;
int m_nAlign;
SNDIDX m_sndIdx;
BOOL m_bSound;
BOOL m_bShadow;
cCoord m_shadowTextXY;
DWORD m_shadowColor;
};
#endif // _cBUTTON_H_
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