📄 mhaudiomanager.h
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// MHAudioManager.h: interface for the CMHAudioManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MHAUDIOMANAGER_H__1B6E7288_11D4_43DC_BD78_91228E0D1D11__INCLUDED_)
#define AFX_MHAUDIOMANAGER_H__1B6E7288_11D4_43DC_BD78_91228E0D1D11__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SoundLib.h"
class CSound;
class CSoundItem;
#define AUDIOMGR USINGTON(CMHAudioManager)
class CMHAudioManager
{
CYHHashTable<CSound> m_SoundTable;
void LoadList();
float m_MasterVolume;
float m_BGMVolume;
float m_SoundVolume;
BOOL m_bIsBGMPlaying;
//---KES : OPTION
BOOL m_bBGMSoundOn;
BOOL m_bEffectSoundOn;
SNDIDX m_idxLastBGM;
//---
void ApplyVolumeChange();
//KES
void ApplyBGMVolumeChange();
public:
CMHAudioManager();
virtual ~CMHAudioManager();
// MAKESINGLETON(CMHAudioManager);
BOOL Initialize( HWND hWnd );
void Terminate();
void PlayBGM( SNDIDX idx );
void StopBGM();
CSound* Play( SNDIDX idx , CObject* pObject );
void Stop( CSound* pSound );
void StopAll();
void SetVolume( CSound* pSound, float val ); // 0~1 荤捞
char * GetFileName(SNDIDX idx);
void SetListenerPosition(VECTOR3* pPos,float fAngleRad);
void Process();
void SetMasterVolume(float fVal);
void SetBGMVolume(float fVal);
void SetSoundVolume(float fVal);
float GetBGMVolume();
float GetSoundVolume(float fEachSoundVolume);
//---KES : OPTION
void SetBGMSoundOn( BOOL bOn ) { m_bBGMSoundOn = bOn; }
void SetEffectSoundOn( BOOL bOn ) { m_bEffectSoundOn = bOn; }
void PlayLastBGM();
//---
protected:
__int32 m_nMaxSound;
CSoundItem * m_pSoudItemList;
};
EXTERNGLOBALTON(CMHAudioManager);
#endif // !defined(AFX_MHAUDIOMANAGER_H__1B6E7288_11D4_43DC_BD78_91228E0D1D11__INCLUDED_)
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