📄 skillobjectattachunit_attack.h
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// SkillObjectAttachUnit_Attack.h: interface for the CSkillObjectAttachUnit_Attack class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTATTACHUNIT_ATTACK_H__C3E047C0_823F_42F5_97DE_C61AB9C98985__INCLUDED_)
#define AFX_SKILLOBJECTATTACHUNIT_ATTACK_H__C3E047C0_823F_42F5_97DE_C61AB9C98985__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectAttachUnit.h"
class CSkillObjectAttachUnit_AttackUp : public CSkillObjectAttachUnit
{
float m_PhyAttackUp;
public:
CSkillObjectAttachUnit_AttackUp();
virtual ~CSkillObjectAttachUnit_AttackUp();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void GetPhyAttackPowerMin(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetPhyAttackPowerMax(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
};
class CSkillObjectAttachUnit_AttackDown : public CSkillObjectAttachUnit
{
float m_AttAttackDown;
float m_PhyAttackDown;
public:
CSkillObjectAttachUnit_AttackDown();
virtual ~CSkillObjectAttachUnit_AttackDown();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void GetPhyAttackPowerMin(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetPhyAttackPowerMax(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
};
#endif // !defined(AFX_SKILLOBJECTATTACHUNIT_ATTACK_H__C3E047C0_823F_42F5_97DE_C61AB9C98985__INCLUDED_)
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