📄 skillobjectstateunit_tieup.h
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// SkillObjectStateUnit_TieUp.h: interface for the CSkillObjectStateUnit_TieUp class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSTATEUNIT_TIEUP_H__5BE19C5F_8382_4902_A7C4_C2EF39779D82__INCLUDED_)
#define AFX_SKILLOBJECTSTATEUNIT_TIEUP_H__5BE19C5F_8382_4902_A7C4_C2EF39779D82__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectStateUnit.h"
#define SKILLTIEUP_TYPE_NOTHING 0
#define SKILLTIEUP_TYPE_CANSKILL 1
#define SKILLTIEUP_TYPE_CANMOVE 2
#define SKILLTIEUP_TYPE_TIEDALL 3
class CSkillObjectStateUnit_TieUp : public CSkillObjectStateUnit
{
WORD m_TieUpType;
public:
CSkillObjectStateUnit_TieUp();
virtual ~CSkillObjectStateUnit_TieUp();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void DoStartState(CObject* pObject);
virtual void DoEndState(CObject* pObject);
};
#endif // !defined(AFX_SKILLOBJECTSTATEUNIT_TIEUP_H__5BE19C5F_8382_4902_A7C4_C2EF39779D82__INCLUDED_)
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