📄 skillarea.h
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// SkillArea.h: interface for the CSkillArea class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLAREA_H__FEAE2DB1_5B80_4F4B_A210_52C8BBD27E1E__INCLUDED_)
#define AFX_SKILLAREA_H__FEAE2DB1_5B80_4F4B_A210_52C8BBD27E1E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillAreaData.h"
class CSkillArea
{
VECTOR3 m_CenterPos;
CSkillAreaData* m_pSkillAreaData;
public:
CSkillArea();
CSkillArea(CSkillAreaData* pAreaData);
virtual ~CSkillArea();
void AddTileAttrByAreaData(CObject* pObject);
void RemoveTileAttrByAreaData(CObject* pObject);
void SetCenterPos(VECTOR3* pCPos)
{
m_CenterPos = *pCPos;
}
BOOL IsInArea(VECTOR3* pPos);
BOOL IsInDamageTile(VECTOR3* pPos);
#ifdef _MHCLIENT_
void StartEffectOnDamageArea(WORD EffectNum,CObject* pOperator);
#endif
};
#endif // !defined(AFX_SKILLAREA_H__FEAE2DB1_5B80_4F4B_A210_52C8BBD27E1E__INCLUDED_)
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