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📄 skillobjectattachunit_movespeed.cpp

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💻 CPP
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// SkillObjectAttachUnit_MoveSpeed.cpp: implementation of the CSkillObjectAttachUnit_MoveSpeed class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "SkillObjectAttachUnit_MoveSpeed.h"

#ifdef _MHCLIENT_
#include "StatusIconDlg.h"
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CSkillObjectAttachUnit_MoveSpeed::CSkillObjectAttachUnit_MoveSpeed()
{
	m_Flag = STATUS_FLAG_MOVE;
}

CSkillObjectAttachUnit_MoveSpeed::~CSkillObjectAttachUnit_MoveSpeed()
{

}

void CSkillObjectAttachUnit_MoveSpeed::Init(CSkillInfo* pSkillInfo,WORD SkillLevel)
{
	ASSERT(pSkillInfo->GetSkillInfo()->ChangeSpeedType == 1);
	m_MoveSpeedUp = 0;		// 加档 狐福霸 秦林绰扒 酒流 绝澜
	m_MoveSpeedDown = pSkillInfo->GetSkillInfo()->ChangeSpeedRate;
	
	
	//瘤加瓤苞钎矫
	m_AttachEffectNum[0] = pSkillInfo->GetSkillInfo()->EffectMineOperate;
	m_StateIconNum[0] = eStatusIcon_SpeedDown;
//	656	蠢妨咙 (搬葫)		加档 函拳 (1:捞悼)
}
	
void CSkillObjectAttachUnit_MoveSpeed::GetMoveSpeed(float Original,float& CalcedUp,float& CalcedDown)
{
	if(m_MoveSpeedUp)
		CalcedUp = Original * (m_MoveSpeedUp*0.01f);
	if(m_MoveSpeedDown)
		CalcedDown = Original * (m_MoveSpeedDown*0.01f);
}

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