📄 skillobjectattachunit_movespeed.cpp
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// SkillObjectAttachUnit_MoveSpeed.cpp: implementation of the CSkillObjectAttachUnit_MoveSpeed class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "SkillObjectAttachUnit_MoveSpeed.h"
#ifdef _MHCLIENT_
#include "StatusIconDlg.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSkillObjectAttachUnit_MoveSpeed::CSkillObjectAttachUnit_MoveSpeed()
{
m_Flag = STATUS_FLAG_MOVE;
}
CSkillObjectAttachUnit_MoveSpeed::~CSkillObjectAttachUnit_MoveSpeed()
{
}
void CSkillObjectAttachUnit_MoveSpeed::Init(CSkillInfo* pSkillInfo,WORD SkillLevel)
{
ASSERT(pSkillInfo->GetSkillInfo()->ChangeSpeedType == 1);
m_MoveSpeedUp = 0; // 加档 狐福霸 秦林绰扒 酒流 绝澜
m_MoveSpeedDown = pSkillInfo->GetSkillInfo()->ChangeSpeedRate;
//瘤加瓤苞钎矫
m_AttachEffectNum[0] = pSkillInfo->GetSkillInfo()->EffectMineOperate;
m_StateIconNum[0] = eStatusIcon_SpeedDown;
// 656 蠢妨咙 (搬葫) 加档 函拳 (1:捞悼)
}
void CSkillObjectAttachUnit_MoveSpeed::GetMoveSpeed(float Original,float& CalcedUp,float& CalcedDown)
{
if(m_MoveSpeedUp)
CalcedUp = Original * (m_MoveSpeedUp*0.01f);
if(m_MoveSpeedDown)
CalcedDown = Original * (m_MoveSpeedDown*0.01f);
}
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