📄 skillobjectsingleunit_heal.h
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// SkillObjectSingleUnit_Heal.h: interface for the CSkillObjectSingleUnit_Heal class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSINGLEUNIT_HEAL_H__24A259B4_A3D8_4756_BB56_A14FA3B7FD60__INCLUDED_)
#define AFX_SKILLOBJECTSINGLEUNIT_HEAL_H__24A259B4_A3D8_4756_BB56_A14FA3B7FD60__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectSingleUnit.h"
#include "ValueInSung.h"
class CSkillObjectSingleUnit_Heal : public CSkillObjectSingleUnit
{
WORD m_Heal;
WORD m_Attrib;
virtual void DoInit(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void Operate(SKILLOBJECT_INFO* pSkillObjectInfo,CSkillObjectTargetList* pTargetList);
public:
CSkillObjectSingleUnit_Heal(DWORD SingleUnitNum);
virtual ~CSkillObjectSingleUnit_Heal();
#ifdef _MHCLIENT_
virtual void StartSingleUnitEffect(CObject* pOperator,CTargetList* pTList);
#endif
};
#endif // !defined(AFX_SKILLOBJECTSINGLEUNIT_HEAL_H__24A259B4_A3D8_4756_BB56_A14FA3B7FD60__INCLUDED_)
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