📄 skillobjectattachunit.h
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// SkillObjectAttachUnit.h: interface for the CSkillObjectAttachUnit class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTATTACHUNIT_H__FDF07252_D8F9_4670_A906_A9137E5B36CA__INCLUDED_)
#define AFX_SKILLOBJECTATTACHUNIT_H__FDF07252_D8F9_4670_A906_A9137E5B36CA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Status.h"
#include "SkillInfo.h"
class CSkillObject;
class CSkillObjectAttachUnit : public CStatus
{
protected:
int m_AttachEffectNum[MAX_SKILLMAINTAIN_EFFECT];
int m_StateIconNum[MAX_SKILLMAINTAIN_EFFECT];
public:
CSkillObjectAttachUnit();
virtual ~CSkillObjectAttachUnit();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel) = 0;
inline WORD GetAttachEffectNum(int n) { return m_AttachEffectNum[n]; }
inline WORD GetStateIconNum(int n) { return m_StateIconNum[n]; }
};
#endif // !defined(AFX_SKILLOBJECTATTACHUNIT_H__FDF07252_D8F9_4670_A906_A9137E5B36CA__INCLUDED_)
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