📄 skillobjectattachunit_maxlife.h
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// SkillObjectAttachUnit_MaxLife.h: interface for the CSkillObjectAttachUnit_MaxLife class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTATTACHUNIT_MAXLIFE_H__CACD267E_4063_414D_BB90_FB8E3A724992__INCLUDED_)
#define AFX_SKILLOBJECTATTACHUNIT_MAXLIFE_H__CACD267E_4063_414D_BB90_FB8E3A724992__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectAttachUnit.h"
class CSkillObjectAttachUnit_MaxLifeNaeRyukUp : public CSkillObjectAttachUnit
{
WORD m_MaxLifeUp;
WORD m_MaxNaeRyukUp;
WORD m_MaxShieldUp;
public:
CSkillObjectAttachUnit_MaxLifeNaeRyukUp();
virtual ~CSkillObjectAttachUnit_MaxLifeNaeRyukUp();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void GetMaxLife(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetMaxNaeRyuk(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetMaxShield(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
};
class CSkillObjectAttachUnit_MaxLifeNaeRyukDown : public CSkillObjectAttachUnit
{
WORD m_MaxLifeDown;
WORD m_MaxNaeRyukDown;
WORD m_MaxShieldDown;
public:
CSkillObjectAttachUnit_MaxLifeNaeRyukDown();
virtual ~CSkillObjectAttachUnit_MaxLifeNaeRyukDown();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void GetMaxLife(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetMaxNaeRyuk(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetMaxShield(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
};
#endif // !defined(AFX_SKILLOBJECTATTACHUNIT_MAXLIFE_H__CACD267E_4063_414D_BB90_FB8E3A724992__INCLUDED_)
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