📄 skillobjectattachunit_maxlife.cpp
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// SkillObjectAttachUnit_MaxLife.cpp: implementation of the CSkillObjectAttachUnit_MaxLifeNaeRyukUp class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "SkillObjectAttachUnit_MaxLife.h"
#ifdef _MHCLIENT_
#include "StatusIconDlg.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Up
//////////////////////////////////////////////////////////////////////////
CSkillObjectAttachUnit_MaxLifeNaeRyukUp::CSkillObjectAttachUnit_MaxLifeNaeRyukUp()
{
m_Flag = STATUS_FLAG_LIFE | STATUS_FLAG_NAERYUK;
}
CSkillObjectAttachUnit_MaxLifeNaeRyukUp::~CSkillObjectAttachUnit_MaxLifeNaeRyukUp()
{
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukUp::Init(CSkillInfo* pSkillInfo,WORD SkillLevel)
{
m_MaxLifeUp = pSkillInfo->GetUpMaxLife(SkillLevel);
m_MaxNaeRyukUp = pSkillInfo->GetUpMaxNaeRyuk(SkillLevel);
m_MaxShieldUp = pSkillInfo->GetUpMaxShield(SkillLevel);
//瘤加瓤苞钎矫
if(m_MaxLifeUp > 0)
{
m_AttachEffectNum[0] = pSkillInfo->GetSkillInfo()->EffectMineOperate;
m_StateIconNum[0] = eStatusIcon_MaxLifeUp;
}
if(m_MaxNaeRyukUp > 0)
{
m_AttachEffectNum[0] = pSkillInfo->GetSkillInfo()->EffectMineOperate;
m_StateIconNum[1] = eStatusIcon_MaxNaeryukUp;
}
if(m_MaxShieldUp > 0)
{
//龋脚碍扁 诀 捞棋飘啊 绝绢辑 积疙仿 诀阑 弊措肺 靖 040801
m_AttachEffectNum[0] = pSkillInfo->GetSkillInfo()->EffectMineOperate;
m_StateIconNum[2] = eStatusIcon_MaxShieldUp;
}
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukUp::GetMaxLife(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown)
{
if(CalcedUp < m_MaxLifeUp)
CalcedUp = m_MaxLifeUp;
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukUp::GetMaxNaeRyuk(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown)
{
if(CalcedUp < m_MaxNaeRyukUp)
CalcedUp = m_MaxNaeRyukUp;
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukUp::GetMaxShield(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown)
{
if(CalcedUp < m_MaxShieldUp)
CalcedUp = m_MaxShieldUp;
}
//////////////////////////////////////////////////////////////////////////
// Down
//////////////////////////////////////////////////////////////////////////
CSkillObjectAttachUnit_MaxLifeNaeRyukDown::CSkillObjectAttachUnit_MaxLifeNaeRyukDown()
{
m_Flag = STATUS_FLAG_LIFE | STATUS_FLAG_NAERYUK;
}
CSkillObjectAttachUnit_MaxLifeNaeRyukDown::~CSkillObjectAttachUnit_MaxLifeNaeRyukDown()
{
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukDown::Init(CSkillInfo* pSkillInfo,WORD SkillLevel)
{
m_MaxLifeDown = pSkillInfo->GetDownMaxLife(SkillLevel);
m_MaxNaeRyukDown = pSkillInfo->GetDownMaxNaeRyuk(SkillLevel);
m_MaxShieldDown = pSkillInfo->GetDownMaxShield(SkillLevel);
//瘤加瓤苞钎矫
if(m_MaxLifeDown > 0)
{
// m_AttachEffectNum[0] = 677;
m_StateIconNum[0] = eStatusIcon_MaxLifeDown;
}
if(m_MaxNaeRyukDown > 0)
{
// m_AttachEffectNum[1] = 680;
m_StateIconNum[1] = eStatusIcon_MaxNaeryukDown;
}
if(m_MaxShieldDown > 0)
{
// m_AttachEffectNum[2] = 716;
m_StateIconNum[2] = eStatusIcon_MaxShieldDown;
}
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukDown::GetMaxLife(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown)
{
if(CalcedDown < m_MaxLifeDown)
CalcedDown = m_MaxLifeDown;
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukDown::GetMaxNaeRyuk(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown)
{
if(CalcedDown < m_MaxNaeRyukDown)
CalcedDown = m_MaxNaeRyukDown;
}
void CSkillObjectAttachUnit_MaxLifeNaeRyukDown::GetMaxShield(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown)
{
if(CalcedDown < m_MaxShieldDown)
CalcedDown = m_MaxShieldDown;
}
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