📄 skillobject_client.h
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// SkillObject.h: interface for the CSkillObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECT_H__DEE12E2A_038A_410E_ADBB_BA63FCADA5AA__INCLUDED_)
#define AFX_SKILLOBJECT_H__DEE12E2A_038A_410E_ADBB_BA63FCADA5AA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Object.h"
#include "SkillObjectSingleUnit.h"
#include "cLinkedList.h"
#include "SkillInfo.h"
class CSkillInfo;
class CActionTarget;
class CSkillObjectTerminator;
class CSkillObjectTargetList;
class CSkillObjectFirstUnit;
class CSkillObjectStateUnit;
#define SO_DESTROYOBJECT -1
#define SO_OK 0
class CSkillObject : public CObject
{
protected:
CSkillInfo* m_pSkillInfo;
CSkillObjectTerminator* m_pTerminator;
CSkillObjectTargetList* m_pTargetList;
CSkillObjectFirstUnit* m_pFirstUnit;
cPtrList m_SingleUnitList;
cPtrList m_StateUnitList;
WORD m_PositiveTargetType;
WORD m_NegativeTargetType;
WORD m_SkillObjectMoveType;
CObject* m_pOperator;
BOOL m_IsHeroSkill;
BOOL m_bWasTempObject;
SKILLOBJECT_INFO m_SkillObjectInfo;
HEFFPROC m_hObjectEff;
void AddSingleUnit(CSkillObjectSingleUnit* pSingleUnit);
void AddStateUnit(CSkillObjectStateUnit* pStateUnit);
void Release(); // CObject::Release啊 龋免 登绰 巴阑 阜扁 困窃
void SetOperatorState();
void EndOperatorState();
void StartObjectEffect(CTargetList* pTList,MAINTARGET* pMainTarget);
void EndObjectEffect();
void Damage(CObject* pAttacker,BYTE DamageKind,DWORD Damage,BOOL bCritical);
public:
CSkillObject(CSkillInfo* pSkillInfo,
CSkillObjectTerminator* pTerminator,
CSkillObjectTargetList* pTargetList,
CSkillObjectFirstUnit* pFirstUnit);
virtual ~CSkillObject();
virtual void Init(SKILLOBJECT_INFO* pInfo,CTargetList* pTList);
void ReleaseSkillObject();
void SetMissed();
virtual DWORD Update();
virtual void UpdateTargetList(CObject* pObject);
void RemoveTarget(CObject* pObject,BYTE bTargetKind);
void AddTargetObject(CObject* pObject,BYTE bTargetKind);
void RemoveTargetObject(DWORD ObjectID);
friend class CSkillObjectFactory;
void OnReceiveSkillSingleResult(MSG_SKILL_SINGLE_RESULT* pmsg);
WORD GetSkillIdx() { return m_SkillObjectInfo.SkillIdx; }
WORD GetComboNum();
virtual void SetPosition(VECTOR3* pPos);
virtual void GetPosition(VECTOR3* pPos);
virtual void SetAngle(float AngleRad);
virtual float GetAngle();
virtual DIRINDEX GetDirectionIndex();
BOOL IsNegativeTarget(CObject* pObject);
BOOL IsPositiveTarget(CObject* pObject);
BOOL TargetTypeCheck(WORD TargetType,CObject* pObject);
CObject* GetOperator() { return m_pOperator; }
CSkillInfo* GetSkillInfo() { return m_pSkillInfo; }
SKILLOBJECT_INFO* GetSkillObjectInfo() { return &m_SkillObjectInfo; }
virtual BOOL Operate(CObject* pRequestor,MAINTARGET* pMainTarget,CTargetList* pTList) { return FALSE; }
virtual void SetMotionInState(BYTE State);
inline BOOL IsLifeObject() { return m_pSkillInfo->IsLifeSkill(); }
};
#endif // !defined(AFX_SKILLOBJECT_H__DEE12E2A_038A_410E_ADBB_BA63FCADA5AA__INCLUDED_)
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