📄 skillobjecttargetlist.h
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// SkillObjectTargetList.h: interface for the CSkillObjectTargetList class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTTARGETLIST_H__797940D9_3731_4FDF_96C0_939A657AD949__INCLUDED_)
#define AFX_SKILLOBJECTTARGETLIST_H__797940D9_3731_4FDF_96C0_939A657AD949__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define SOTL_NOTCHANGED 0
#define SOTL_ADDED 1
#define SOTL_REMOVED 2
class CSkillObject;
class CObject;
#include "MemoryPoolTempl.h"
struct STLIST
{
CObject* pObject;
BYTE bTargetKind; // SKILLRESULTKIND_NONE (0)
// SKILLRESULTKIND_POSITIVE (1)
// SKILLRESULTKIND_NEGATIVE (2)
};
extern CMemoryPoolTempl<STLIST> g_PoolSTLIST;
class CSkillObjectTargetList
{
protected:
CSkillObject* m_pSkillObject;
CYHHashTable<STLIST> m_TargetTable;
BOOL m_bPositionSetHead;
WORD m_PositiveTargetType;
WORD m_NegativeTargetType;
WORD m_SkillRange;
WORD m_SkillAreaIdx;
virtual void DoRelease(CSkillObject* pSkillObject) = 0;
virtual void DoInitTargetList(CSkillObject* pSkillObject,CTargetList* pTList) {};
public:
CSkillObjectTargetList(SKILLINFO* pSkillInfo);
virtual ~CSkillObjectTargetList();
void SetSkillObject(CSkillObject* pSkillObject) { m_pSkillObject = pSkillObject; }
DWORD UpdateTargetList(CObject* pObject);
void SetPositionHead();
STLIST* GetNextTargetList();
CObject* GetNextTarget();
BOOL GetNextTarget(WORD PNTarget,CObject** ppObjectOut,BYTE* pTargetKindOut);
BOOL GetNextNegativeTarget(CObject** ppObjectOut,BYTE* pTargetKindOut);
BOOL GetNextPositiveTarget(CObject** ppObjectOut,BYTE* pTargetKindOut);
BOOL IsInTargetList(CObject* pObject);
BOOL IsInTargetList(DWORD dwObjectID);
BYTE GetTargetKind(DWORD dwObjectID);
void InitTargetList(CSkillObject* pSkillObject,CTargetList* pTList,CObject* pAddtionalTarget,MAINTARGET* pMainTarget);
void Release(CSkillObject* pSkillObject);
STLIST* MakeNewSTLIST(CObject* pObject,BYTE bTargetKind);
virtual BYTE AddTargetObject(CObject* pObject,BYTE bTargetKind);
virtual BYTE RemoveTargetObject(DWORD ObjectID);
virtual BOOL IsInTargetArea(CObject* pObject) = 0;
virtual void SetSkillObjectPosition(VECTOR3* pPos) = 0;
};
#endif // !defined(AFX_SKILLOBJECTTARGETLIST_H__797940D9_3731_4FDF_96C0_939A657AD949__INCLUDED_)
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