📄 skillobjectsingleunit_attack.h
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// SkillObjectSingleUnit_Attack.h: interface for the CSkillObjectSingleUnit_Attack class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSINGLEUNIT_ATTACK_H__74016744_0DDD_448B_82BD_723497071122__INCLUDED_)
#define AFX_SKILLOBJECTSINGLEUNIT_ATTACK_H__74016744_0DDD_448B_82BD_723497071122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectSingleUnit.h"
#include "ValueInSung.h"
class CSkillObjectSingleUnit_Attack : public CSkillObjectSingleUnit
{
float m_PhysicalAttack;
WORD m_Attrib;
WORD m_AttribAttack;
float m_AttAttackRate;
virtual void DoInit(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void Operate(SKILLOBJECT_INFO* pSkillObjectInfo,CSkillObjectTargetList* pTargetList);
public:
CSkillObjectSingleUnit_Attack(DWORD SingleUnitNum);
virtual ~CSkillObjectSingleUnit_Attack();
#ifdef _MHCLIENT_
virtual void StartSingleUnitEffect(CObject* pOperator,CTargetList* pTList);
#endif
};
#endif // !defined(AFX_SKILLOBJECTSINGLEUNIT_ATTACK_H__74016744_0DDD_448B_82BD_723497071122__INCLUDED_)
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