📄 skillobjectstateunit_amplifiedpower.h
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// SkillObjectStateUnit_AmplifiedPower.h: interface for the CSkillObjectStateUnit_AmplifiedPower class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSTATEUNIT_AMPLIFIEDPOWER_H__E96EA375_0BBF_4418_880B_91F3832EECB9__INCLUDED_)
#define AFX_SKILLOBJECTSTATEUNIT_AMPLIFIEDPOWER_H__E96EA375_0BBF_4418_880B_91F3832EECB9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectStateUnit.h"
class CSkillObjectStateUnit_AmplifiedPower : public CSkillObjectStateUnit
{
DWORD m_SkillTime;
WORD m_AmplifiedPowerPhy;
WORD m_AmplifiedPowerAtt;
float m_AmplifiedPowerAttRate;
WORD m_Attrib;
WORD m_Effect;
public:
CSkillObjectStateUnit_AmplifiedPower();
virtual ~CSkillObjectStateUnit_AmplifiedPower();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void DoStartState(CObject* pObject);
virtual void DoEndState(CObject* pObject);
};
#endif // !defined(AFX_SKILLOBJECTSTATEUNIT_AMPLIFIEDPOWER_H__E96EA375_0BBF_4418_880B_91F3832EECB9__INCLUDED_)
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