📄 skillobjecttargetlist_fixed.cpp
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// SkillObjectTargetList_Fixed.cpp: implementation of the CSkillObjectTargetList_Fixed class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "SkillObjectTargetList_Fixed.h"
#include "Object.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSkillObjectTargetList_Fixed::CSkillObjectTargetList_Fixed(SKILLINFO* pSkillInfo)
: CSkillObjectTargetList(pSkillInfo)
{
}
CSkillObjectTargetList_Fixed::~CSkillObjectTargetList_Fixed()
{
}
void CSkillObjectTargetList_Fixed::DoRelease(CSkillObject* pSkillObject)
{
}
BOOL CSkillObjectTargetList_Fixed::IsInTargetArea(CObject* pObject)
{
if(pObject->GetState() == eObjectState_Die)
return FALSE;
return FALSE;
}
void CSkillObjectTargetList_Fixed::SetSkillObjectPosition(VECTOR3* pPos)
{
// DO Nothing
}
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