📄 questexecute_item.cpp
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// QuestExecute_Item.cpp: implementation of the CQuestExecute_Item class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "QuestExecute_Item.h"
#include "QuestScriptLoader.h"
#ifdef _MAPSERVER_
#include "QuestGroup.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CQuestExecute_Item::CQuestExecute_Item( DWORD dwExecuteKind, CStrTokenizer* pTokens, DWORD dwQuestIdx, DWORD dwSubQuestIdx )
: CQuestExecute( dwExecuteKind, pTokens, dwQuestIdx, dwSubQuestIdx )
{
m_dwItemKind = m_dwItemNum = m_dwItemProbability = m_dwWeaponKind = 0;
switch( dwExecuteKind )
{
case eQuestExecute_GiveItem:
case eQuestExecute_GiveQuestItem:
{
GetScriptParam( m_dwItemKind, pTokens );
GetScriptParam( m_dwItemNum, pTokens );
}
break;
case eQuestExecute_GiveMoney:
case eQuestExecute_TakeMoney:
case eQuestExecute_TakeExp:
case eQuestExecute_TakeSExp:
{
GetScriptParam( m_dwItemNum, pTokens );
}
break;
case eQuestExecute_TakeQuestItem:
case eQuestExecute_TakeItem:
{
GetScriptParam( m_dwItemKind, pTokens );
GetScriptParam( m_dwItemNum, pTokens );
GetScriptParam( m_dwItemProbability, pTokens );
}
break;
case eQuestExecute_TakeQuestItemFQW:
{
GetScriptParam( m_dwItemKind, pTokens );
GetScriptParam( m_dwItemNum, pTokens );
GetScriptParam( m_dwItemProbability, pTokens );
GetScriptParam( m_dwWeaponKind, pTokens );
}
break;
case eQuestExecute_TakeQuestItemFW:
{
GetScriptParam( m_dwItemKind, pTokens );
GetScriptParam( m_dwItemNum, pTokens );
GetScriptParam( m_dwItemProbability, pTokens );
GetScriptParam( m_dwWeaponKind, pTokens );
}
break;
}
}
CQuestExecute_Item::~CQuestExecute_Item()
{
}
void CQuestExecute_Item::Execute( PLAYERTYPE* pPlayer, CQuestGroup* pQuestGroup, CQuest* pQuest )
{
#ifdef _MAPSERVER_
switch( m_dwExecuteKind )
{
case eQuestExecute_TakeQuestItem:
{
pQuestGroup->TakeQuestItem( pPlayer, m_dwQuestIdx, m_dwSubQuestIdx, m_dwItemKind,
m_dwItemNum, m_dwItemProbability );
}
break;
case eQuestExecute_GiveQuestItem:
{
pQuestGroup->GiveQuestItem( pPlayer, m_dwQuestIdx, m_dwItemKind, m_dwItemNum );
}
break;
case eQuestExecute_GiveItem:
{
pQuestGroup->GiveItem( pPlayer, m_dwItemKind, m_dwItemNum );
}
break;
case eQuestExecute_GiveMoney:
{
pQuestGroup->GiveMoney( pPlayer, m_dwItemNum );
}
break;
case eQuestExecute_TakeItem:
{
pQuestGroup->TakeItem( pPlayer, m_dwItemKind, m_dwItemNum, m_dwItemProbability );
}
break;
case eQuestExecute_TakeMoney:
{
pQuestGroup->TakeMoney( pPlayer, m_dwItemNum );
}
break;
case eQuestExecute_TakeExp:
{
pQuestGroup->TakeExp( pPlayer, m_dwItemNum );
}
break;
case eQuestExecute_TakeSExp:
{
pQuestGroup->TakeSExp( pPlayer, m_dwItemNum );
}
break;
case eQuestExecute_TakeQuestItemFQW:
{
pQuestGroup->TakeQuestItemFromQWeapon( pPlayer, m_dwQuestIdx, m_dwSubQuestIdx, m_dwItemKind,
m_dwItemNum, m_dwItemProbability, m_dwWeaponKind );
}
break;
case eQuestExecute_TakeQuestItemFW:
{
pQuestGroup->TakeQuestItemFromWeapon( pPlayer, m_dwQuestIdx, m_dwSubQuestIdx, m_dwItemKind,
m_dwItemNum, m_dwItemProbability, m_dwWeaponKind );
}
break;
}
#endif
}
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