📄 questexecute_quest.cpp
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// QuestExecute_Quest.cpp: implementation of the CQuestExecute_Quest class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "QuestExecute_Quest.h"
#include "QuestScriptLoader.h"
#ifdef _MAPSERVER_
#include "QuestGroup.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CQuestExecute_Quest::CQuestExecute_Quest( DWORD dwExecuteKind, CStrTokenizer* pTokens, DWORD dwQuestIdx, DWORD dwSubQuestIdx )
: CQuestExecute( dwExecuteKind, pTokens, dwQuestIdx, dwSubQuestIdx )
{
m_dwExeQuestIdx = m_dwExeSubQuestIdx = 0;
if( m_dwExecuteKind == eQuestExecute_StartSub )
{
GetScriptParam( m_dwExeQuestIdx, pTokens );
GetScriptParam( m_dwExeSubQuestIdx, pTokens );
}
else if( m_dwExecuteKind == eQuestExecute_EndQuest )
{
GetScriptParam( m_dwExeQuestIdx, pTokens );
}
}
CQuestExecute_Quest::~CQuestExecute_Quest()
{
}
void CQuestExecute_Quest::Execute( PLAYERTYPE* pPlayer, CQuestGroup* pQuestGroup, CQuest* pQuest )
{
#ifdef _MAPSERVER_
switch( m_dwExecuteKind )
{
case eQuestExecute_EndQuest:
{
pQuestGroup->EndQuest( m_dwQuestIdx, m_dwExeQuestIdx );
}
break;
case eQuestExecute_StartSub:
{
pQuestGroup->StartSubQuest( m_dwExeQuestIdx, m_dwExeSubQuestIdx );
}
break;
case eQuestExecute_EndSub:
{
pQuestGroup->EndSubQuest( m_dwQuestIdx, m_dwSubQuestIdx );
}
break;
}
#endif
}
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