📄 questexecute_count.cpp
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// QuestExecute_Count.cpp: implementation of the CQuestExecute_Count class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "QuestExecute_Count.h"
#include "QuestScriptLoader.h"
#ifdef _MAPSERVER_
#include "QuestGroup.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CQuestExecute_Count::CQuestExecute_Count( DWORD dwExecuteKind, CStrTokenizer* pTokens, DWORD dwQuestIdx, DWORD dwSubQuestIdx )
: CQuestExecute( dwExecuteKind, pTokens, dwQuestIdx, dwSubQuestIdx )
{
m_dwMaxCount = m_dwWeaponKind = 0;
GetScriptParam( m_dwRealSubQuestIdx, pTokens );
GetScriptParam( m_dwMaxCount, pTokens );
if( m_dwExecuteKind == eQuestExecute_AddCountFQW || m_dwExecuteKind == eQuestExecute_AddCountFW )
GetScriptParam( m_dwWeaponKind, pTokens );
}
CQuestExecute_Count::~CQuestExecute_Count()
{
}
void CQuestExecute_Count::Execute( PLAYERTYPE* pPlayer, CQuestGroup* pQuestGroup, CQuest* pQuest )
{
#ifdef _MAPSERVER_
switch( m_dwExecuteKind )
{
case eQuestExecute_AddCount:
{
pQuestGroup->AddCount( m_dwQuestIdx, m_dwRealSubQuestIdx, m_dwMaxCount );
}
break;
// case eQuestExecute_MinusCount:
// {
// pQuestGroup->ChangeSubQuestValue( m_dwQuestIdx, m_dwSubQuestIdx, m_dwMaxCount, eQuestValue_Minus );
// }
// break;
case eQuestExecute_AddCountFQW:
{
pQuestGroup->AddCountFromQWeapon( m_dwQuestIdx, m_dwRealSubQuestIdx, m_dwMaxCount, m_dwWeaponKind );
}
break;
case eQuestExecute_AddCountFW:
{
pQuestGroup->AddCountFromWeapon( m_dwQuestIdx, m_dwRealSubQuestIdx, m_dwMaxCount, m_dwWeaponKind );
}
break;
}
#endif
}
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