📄 questexecute_randomitem.h
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// QuestExecute_RandomItem.h: interface for the CQuestExecute_RandomItem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_QUESTEXECUTE_RANDOMITEM_H__E5FAF1F8_D9F2_4B21_9792_D7F488E99EF6__INCLUDED_)
#define AFX_QUESTEXECUTE_RANDOMITEM_H__E5FAF1F8_D9F2_4B21_9792_D7F488E99EF6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "QuestExecute.h"
struct RANDOMITEM
{
DWORD dwItemIdx;
DWORD dwItemNum;
};
class CQuestExecute_RandomItem : public CQuestExecute
{
protected:
DWORD m_dwMaxItemCount;
DWORD m_dwRandomItemCount;
RANDOMITEM* m_pRandomItem;
public:
CQuestExecute_RandomItem( DWORD dwExecuteKind, CStrTokenizer* pTokens, DWORD dwQuestIdx, DWORD dwSubQuestIdx );
virtual ~CQuestExecute_RandomItem();
virtual void Execute( PLAYERTYPE* pPlayer, CQuestGroup* pQuestGroup, CQuest* pQuest );
};
#endif // !defined(AFX_QUESTEXECUTE_RANDOMITEM_H__E5FAF1F8_D9F2_4B21_9792_D7F488E99EF6__INCLUDED_)
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