📄 agentnetworkmsgparser.h
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#ifndef __AGENTNETWORKMSGPARSER_H__
#define __AGENTNETWORKMSGPARSER_H__
void MP_POWERUPMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_AGENTSERVERMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_USERCONNMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_CHATMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_CHATServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void TransToClientMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void TransToMapServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_PACKEDMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_PARTYServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_MUNPAServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_MUNPAUserMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_FRIENDMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_WANTEDServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
//void MP_MORNITORTOOLMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_MURIMNETServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_MURIMNETUserMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_OPTIONUserMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_MonitorMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_DebugMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_CHEATUserMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_CHEATServerMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
void MP_HACKCHECKMsgParser(DWORD dwConnectionIndex, char* pMsg, DWORD dwLength);
#endif //__AGENTNETWORKMSGPARSER_H__
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