📄 battleteam_vimustreet.cpp
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#include "stdafx.h"
#include "BattleTeam_VimuStreet.h"
#include "Player.h"
CBattleTeam_VimuStreet::CBattleTeam_VimuStreet()
{
m_dwTeamDie = 0;
}
CBattleTeam_VimuStreet::~CBattleTeam_VimuStreet()
{
}
void CBattleTeam_VimuStreet::SetCharacterID( DWORD id )
{
m_CharacterID = id;
}
BOOL CBattleTeam_VimuStreet::IsAddableTeamMember(CObject* pObject)
{
if( m_CharacterID == pObject->GetID() )
return TRUE;
return FALSE;
}
void CBattleTeam_VimuStreet::DoDeleteTeamMember(CObject* pObject)
{
++m_dwTeamDie;
#ifdef _MAPSERVER_
pObject->SetBattle(pObject->GetGridID(), 0);
#endif
}
/*
void CBattleTeam_VimuStreet::DoAddTeamMember(CObject* pObject)
{
}*/
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