📄 battlefactory_vimustreet.h
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#ifndef _BATTLEFACTORY_VIMUSTREET_H
#define _BATTLEFACTORY_VIMUSTREET_H
#include "BattleFactory.h"
#include "Battle_VimuStreet.h"
/*
struct BATTLE_INFO_BASE
{
DWORD BattleID; -->indexgenerate?
BYTE BattleKind; -->enum?
BYTE BattleState; -->enum?
DWORD BattleTime; -->力茄矫埃?
};
*/
class CBattleFactory_VimuStreet : public CBattleFactory
{
public:
CBattleFactory_VimuStreet();
virtual ~CBattleFactory_VimuStreet();
virtual CBattle* CreateBattle(BATTLE_INFO_BASE* pCreateInfo, MAPTYPE MapNum);
virtual void DeleteBattle(CBattle* pBattle);
};
#endif
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