📄 battleteam_murimfield.h
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#ifndef _BATTLETEAM_MURIMFIELD_H
#define _BATTLETEAM_MURIMFIELD_H
#include "../BattleTeam.h"
class CBattleTeam_MurimField : public CBattleTeam
{
protected:
DWORD m_dwBattleID;
MURIMFIELD_TEAMINFO m_TeamInfo;
public:
CBattleTeam_MurimField();
virtual ~CBattleTeam_MurimField();
public: // virtual func
virtual BOOL IsAddableTeamMember( CObject* pObject );
virtual void DoDeleteTeamMember( CObject* pObject );
public:
void Initialize( DWORD dwBattleID, MURIMFIELD_TEAMINFO* pInfo );
MURIMFIELD_TEAMINFO* GetTeamInfo() { return &m_TeamInfo; }
void GetTeamInfo( MURIMFIELD_TEAMINFO* pOutInfo ) { *pOutInfo = m_TeamInfo; }
public: // friend
friend class CBattle_MurimField;
};
#endif
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