📄 battleteam.h
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// BattleTeam.h: interface for the CBattleTeam class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BATTLETEAM_H__8EF01BE4_01A7_486D_A0F1_67BED5C19179__INCLUDED_)
#define AFX_BATTLETEAM_H__8EF01BE4_01A7_486D_A0F1_67BED5C19179__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CBattleTeam
{
protected:
CYHHashTable<CObject> m_TeamMemberTable;
virtual void DoRelease() {}
virtual void DoAddTeamMember(CObject* pObject) {}
virtual void DoDeleteTeamMember(CObject* pObject) {}
public:
CBattleTeam();
virtual ~CBattleTeam();
void Release();
BOOL AddTeamMember(CObject* pObject);
BOOL DeleteTeamMember(CObject* pObject);
DWORD GetMemberNum();
YHTPOSITION GetPositionHead();
CObject* GetNextTeamMember(YHTPOSITION* ppList);
void SendTeamMsg(MSGBASE* pmsg,int length);
virtual BOOL IsAddableTeamMember(CObject* pObject) = 0;
virtual int GetAliveTeamMemberNum() { return m_TeamMemberTable.GetDataNum(); }
};
#endif // !defined(AFX_BATTLETEAM_H__8EF01BE4_01A7_486D_A0F1_67BED5C19179__INCLUDED_)
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