📄 battleteam_munpafield.cpp
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// BattleTeam_MunpaField.cpp: implementation of the CBattleTeam_MunpaField class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "BattleTeam_MunpaField.h"
#include "Player.h"
#ifdef _MAPSERVER_
#include "PackedData.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBattleTeam_MunpaField::CBattleTeam_MunpaField()
{
m_dwBattleID = 0;
}
CBattleTeam_MunpaField::~CBattleTeam_MunpaField()
{
}
void CBattleTeam_MunpaField::Initialize(DWORD dwBattleID, MUNPAFIELD_TEAMINFO* pTeamInfo)
{
m_dwBattleID = dwBattleID;
memcpy(&m_TeamInfo,pTeamInfo,sizeof(MUNPAFIELD_TEAMINFO));
}
BOOL CBattleTeam_MunpaField::IsAddableTeamMember(CObject* pObject)
{
ySWITCH(pObject->GetObjectKind())
yCASE(eObjectKind_Player)
CPlayer* pPlayer = (CPlayer*)pObject;
for(int n=0;n<MAX_MUNPAFIELD_MEMBERNUM;++n)
{
if(pPlayer->GetID() == m_TeamInfo.TeamMember[n].MemberID)
return TRUE;
}
return FALSE;
yCASE(eObjectKind_Monster)
ASSERT(0);
yCASE(eObjectKind_Npc)
ASSERT(0);
yENDSWITCH
return FALSE;
}
void CBattleTeam_MunpaField::GetTeamInfo(MUNPAFIELD_TEAMINFO* pInfoOut)
{
memcpy(pInfoOut,&m_TeamInfo,sizeof(MUNPAFIELD_TEAMINFO));
}
void CBattleTeam_MunpaField::DoDeleteTeamMember(CObject* pObject)
{
#ifdef _MAPSERVER_
/* YH2DO
MSG_DWORD2 msg;
msg.Category = MP_MURIMNET;
msg.Protocol = MP_MURIMNET_NOTIFYTOMN_PLAYER_LOGOUT;
msg.dwData1 = m_dwBattleID;
msg.dwData2 = pObject->GetID();
PACKEDDATA_OBJ->SendToMapServer(pObject->GetAgentNum(),99,&msg,sizeof(msg));
*/
#endif
}
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