📄 clientgamestruct.h
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#ifndef __CLIENTGAMESTRUCT_H__
#define __CLIENTGAMESTRUCT_H__
//------------------------------------------------------------------------------------
//
// ClientGameStruct.h: 努扼捞攫飘 霸烙矫胶袍俊辑父 荤侩窍绰 struct 沥狼
//
// 荤侩 盔蘑:
// 1. comment甫 茄促
// 2. 捞 颇老俊 荤侩窍扁俊 利寸茄瘤 促矫 茄锅 积阿茄促
//
//------------------------------------------------------------------------------------
class CObject;
typedef CObject* LPOBJECT;
template<class T>
class ObjectArray {
public:
DWORD nTempCount; // 鉴瞒立辟阑 困茄 函荐
DWORD nObjectNum;
T pObjectArray[MAX_TARGET_NUM];
void Init() { nObjectNum = 0; }
void AddObject(T Object)
{
pObjectArray[nObjectNum++] = Object;
}
void SetPositionHead() { nTempCount = 0; }
T GetNextObject() {
if(nTempCount >= nObjectNum)
return NULL;
else
return pObjectArray[nTempCount++];
}
};
struct GameLoadingParam
{
DWORD selectedCharNum;
DWORD m_MapNum;
};
#endif //__CLIENTGAMESTRUCT_H__
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