📄 gameresourcemanager.h
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// GameResourceManager.h: interface for the CGameResourceManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMERESOURCEMANAGER_H__8C774E0A_9D8C_4535_A3B2_F847517FA424__INCLUDED_)
#define AFX_GAMERESOURCEMANAGER_H__8C774E0A_9D8C_4535_A3B2_F847517FA424__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameResourceStruct.h"
//#include "MapChange.h"
class CMHFile;
#include "ptrlist.h"
#define GAMERESRCMNGR USINGTON(CGameResourceManager)
class CGameResourceManager
{
BOOL m_bMonsterRegenLoad;
BOOL m_bNpcRegenLoad;
BOOL m_bMonsterListLoad;
BOOL m_bNpcListLoad;
BOOL m_bMonsterDropItem;
DWORD m_MaxNpcChxList;
CHXLIST* m_NpcChxList;
public:
WORD m_TotalNpcGroupCount;
WORD m_MaxNpcRegenCount;
CGameResourceManager();
virtual ~CGameResourceManager();
//GETINSTANCE(CGameResourceManager);
/* 流诀喊 扁夯 胶泡器牢飘 */
CharBasicStats m_BasicStatsForJob[MAX_JOB];
/* 阁胶磐 器牢磐 */
// 0 index荤侩救窃
// second index
// 0 => -5, 1 => -4, 2 => -3, 3 => -2, ....
EXPTYPE m_PLAYERxMONSTER_POINT[MAX_PLAYERLEVEL_NUM][MAX_MONSTERLEVELPOINTRESTRICT_NUM + MONSTERLEVELRESTRICT_LOWSTARTNUM + 1];
/* 某腐磐 积己 扁夯 荐摹 */
// CharMakeCombo* InitCharMakeCombo();
/* 某腐磐 版氰摹 */
EXPTYPE m_CharacterExpPoint[MAX_CHARACTER_LEVEL_NUM];
BOOL LoadExpPoint();
EXPTYPE GetMaxExpPoint(LEVELTYPE level){ return m_CharacterExpPoint[level-1]; }
/* 阁胶磐 器牢磐 */
BOOL LoadPlayerxMonsterPoint();
EXPTYPE GetPLAYERxMONSTER_POINT(LEVELTYPE level,int levelgap);
/* 阁胶磐 府胶飘 */
BOOL LoadMonsterList();
/* 漂荐 阁胶磐 单捞磐 府胶飘 */
CYHHashTable<BASE_MONSTER_LIST> m_SMonsterListTable;
void LoadSMonsterList();
void LoadSMonsterInfo( int idx, char * fileName );
BASE_MONSTER_LIST * GetMonsterListInfo(int idx);
int GetMonsterIndexForName( char* pStrName );
void ResetMonsterList();
void GetMonsterStats(WORD wMonsterKind, monster_stats * stats); // 阁胶磐 按眉 檬扁拳瞪锭
BOOL LoadNpcChxList();
char* GetMonsterChxName(DWORD index);
char* GetNpcChxName(DWORD index);
BOOL LoadTacticStartInfoList();
NPC_LIST m_NpcList[MAX_NPC_NUM];
BOOL LoadNpcList(NPC_LIST* pNpcList);
NPC_LIST* GetNpcInfo(WORD kind){return &m_NpcList[kind-1];}
// 甘傈券/肺弊牢器牢飘
BOOL LoadMapChangeArea(MAPCHANGE_INFO* pMapChangeArea);
BOOL LoadLoginPoint(LOGINPOINT_INFO* pLogin);
MAPCHANGE_INFO m_MapChangeArea[MAX_POINT_NUM];
LOGINPOINT_INFO m_LoginPoint[MAX_POINT_NUM];
void GetRegenPoint(VECTOR3& pos,VECTOR3& RandPos,WORD LoginIndex,WORD MapchangeIndex);
MAPCHANGE_INFO* GetMapChangeInfo(DWORD Kind)
{
for(int i = 0; i < MAX_POINT_NUM; i++)
{
if(m_MapChangeArea[i].Kind == Kind)
return &m_MapChangeArea[i];
}
return NULL;
}
//KES for Cheat
MAPCHANGE_INFO* GetMapChangeInfoForDestMapNum( WORD wDestMapNum )
{
for(int i = 0; i < MAX_POINT_NUM; i++)
{
if(m_MapChangeArea[i].MoveMapNum == wDestMapNum)
return &m_MapChangeArea[i];
}
return NULL;
}
LOGINPOINT_INFO* GetLoginPointInfo(DWORD Kind)
{
for( int i = 0; i < MAX_POINT_NUM; i++)
{
if(m_LoginPoint[i].Kind == Kind)
return &m_LoginPoint[i];
}
return NULL;
}
LOGINPOINT_INFO* GetLoginPointInfoFromMapNum(WORD MapNum)
{
for( int i = 0; i < MAX_POINT_NUM; i++)
{
if(m_LoginPoint[i].MapNum == MapNum)
return &m_LoginPoint[i];
}
ASSERT(0);
return &m_LoginPoint[0];
}
BOOL CheckCorrectLoginPoint(VECTOR3* pos);
BOOL LoadDeveloperInfo();
//-----------------------------------------------------------------------------------------------------------//
// 努扼捞攫飘父 荤侩窍绰 何盒
#ifdef _CLIENT_RESOURCE_FIELD_
//-----------------------------------------------------------------------------------------------------------//
MOD_LIST m_ModFileList[GENDER_MAX];
MOD_LIST m_HairModList[GENDER_MAX];
MOD_LIST m_FaceModList[GENDER_MAX];
BOOL LoadModFileList(MOD_LIST pModList[GENDER_MAX]);
BOOL LoadHairModFileList(MOD_LIST pHairModList[GENDER_MAX]);
BOOL LoadFaceModFileList(MOD_LIST pFaceModList[GENDER_MAX]); //pjscode
BOOL LoadBodyModFileList(MOD_LIST pBodyModList[GENDER_MAX]);
GAMEDESC_INI m_GameDesc;
BOOL LoadGameDesc();
void LoadPreDataTable();
void DeletePreLoadData();
void LoadPreMonsterData(sPRELOAD_INFO* pPreLoadInfo, MAPTYPE MapNum);
CYHHashTable<sPRELOAD_INFO> m_PreLoadDataTable;
sPRELOAD_INFO* GetPreDataInfo(int MapNum) { return m_PreLoadDataTable.GetData(MapNum); }
cPtrList m_PreLoadEfflist;
cPtrList* GetPreLoadEfflist() { return &m_PreLoadEfflist; }
void PreLoadData();
// serverlist
SEVERLIST m_ServerList[30];
int m_nMaxServerList;
BOOL LoadServerList();
#ifdef _TESTCLIENT_
TESTCLIENTINFO m_TestClientInfo;
BOOL LoadTestClientInfo();
#endif
//-----------------------------------------------------------------------------------------------------------//
#endif //_CLIENT_RESOURCE_FIELD_
//-----------------------------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------------------------//
// 辑滚父 荤侩窍绰 何盒
#ifdef _SERVER_RESOURCE_FIELD_
//-----------------------------------------------------------------------------------------------------------//
// void GetMonsterStats(WORD wMonsterKind, MONSTER_STATS * stats);
MAPTYPE m_LoadingMapNum;
MAPTYPE GetLoadMapNum()
{
return m_LoadingMapNum;
}
void SetLoadMapNum(MAPTYPE Mapnum);
BOOL LoadNpcRegen(NPC_REGEN pNpcRegen[MAX_NPC_GROUPNUM][MAX_NPC_REGEN_NUM]);
MAPCHANGE_INFO* GetMapChangeAreaValue(){return m_MapChangeArea;}
LOGINPOINT_INFO* GetLoginPointValue(){return m_LoginPoint;}
void SetNpcRegenLoadFlag(BOOL flag){m_bNpcRegenLoad = flag;}
void SetNpcListLoadFlag(BOOL flag){m_bNpcListLoad = flag;}
BOOL GetNpcRegenLoadFlag(){return m_bNpcRegenLoad;}
BOOL GetNpcListLoadFlag(){return m_bNpcListLoad;}
//-----------------------------------------------------------------------------------------------------------//
#endif //_SERVER_RESOURCE_FIELD_
//-----------------------------------------------------------------------------------------------------------//
};
EXTERNGLOBALTON(CGameResourceManager);
#endif // !defined(AFX_GAMERESOURCEMANAGER_H__8C774E0A_9D8C_4535_A3B2_F847517FA424__INCLUDED_)
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