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📄 gameresourcestruct.h

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#ifndef __GAMERESOURCESTRUCT_H__
#define __GAMERESOURCESTRUCT_H__


class ITEM_MIX_INFO;
class ITEM_MIX_RES;
class ITEM_MIX_MATERIAL;

class CSkillInfo;
//-----------------------------------------------------------------------
//	流诀喊 扁夯 器牢飘 荐摹客 饭骇诀矫 器牢磐 啊吝摹
//-----------------------------------------------------------------------
struct CharBasicStats
{
	WORD	wGenGol;						// 辟榜
	WORD	wMinChub;							// 刮酶
	WORD	wCheRyuk;							// 眉仿
	WORD	wSimMek;						// 缴钙
	//货肺款 扁裙 荐沥栏肺 绝绢咙
	//BYTE	BonusPoint;						// 焊呈胶 器牢飘 general-15
};
class RECALLINFO
{
public:
	DWORD	RecallType;
	DWORD	RecallID;
	DWORD	RecallMonsterNum;
	DWORD	RecallRange;
};
class ATTACKPATTERNINFO
{
public:
	WORD	AttackPatternNum;
	WORD	* AttackPattern;		// 0->1->2->2->1->....
};
class CAttackPatternInfo
{
public:
	ATTACKPATTERNINFO * pAttackPatternInfo;
	virtual ~CAttackPatternInfo()
	{
		delete [] pAttackPatternInfo;
	}
	void Init(WORD wTotalNum)
	{
		MaxAttackNum = wTotalNum;
		pAttackPatternInfo = new ATTACKPATTERNINFO[MaxAttackNum];
		memset(pAttackPatternInfo, 0, sizeof(ATTACKPATTERNINFO)*MaxAttackNum);
	}
	void InitPattern(WORD PNum, WORD wTotalNum)
	{
		pAttackPatternInfo[PNum].AttackPatternNum = wTotalNum;
		pAttackPatternInfo[PNum].AttackPattern = new WORD[wTotalNum];
		memset(pAttackPatternInfo[PNum].AttackPattern, 0, sizeof(WORD)*wTotalNum);
	}
	void SetVal(WORD PNum, WORD PIdx, WORD PVal)
	{
		pAttackPatternInfo[PNum].AttackPattern[PIdx] = PVal;
	}
	WORD		MaxAttackNum;
};
class CRecallInfo
{
public:
	RECALLINFO * pRecallInfo;

	CRecallInfo(){ memset(this, 0, sizeof(CRecallInfo)); }
	virtual ~CRecallInfo()
	{
		if(pRecallInfo)
		delete [] pRecallInfo;
	}
	void Init(DWORD nRecall)
	{
		MaxRecallNum = nRecall;
		pRecallInfo = new RECALLINFO[MaxRecallNum];
		memset(pRecallInfo, 0, sizeof(RECALLINFO)*MaxRecallNum);
	}
	
	RECALLINFO * GetRecallInfo(DWORD dwIdx)
	{
		ASSERT(dwIdx < MaxRecallNum);
		return &pRecallInfo[dwIdx];
	}
	void SetRecallType(DWORD dwIdx, DWORD dwType)
	{
		pRecallInfo[dwIdx].RecallType = dwType;
	}
	void SetRecallID(DWORD dwIdx, DWORD dwID)
	{
		pRecallInfo[dwIdx].RecallID = dwID;
	}
	void SetRecallMonsterNum(DWORD dwIdx, DWORD dwNum)
	{
		pRecallInfo[dwIdx].RecallMonsterNum = dwNum;
	}
	void SetRecallRange(DWORD dwIdx, DWORD dwRange)
	{
		pRecallInfo[dwIdx].RecallRange = dwRange;
	}
protected:
	DWORD	MaxRecallNum;
	
};
//-----------------------------------------------------------------------
// 阁胶磐 府胶飘 沥焊
//-----------------------------------------------------------------------

class BASE_MONSTER_LIST
{
public:
	
	WORD		MonsterKind;			// 锅龋
	char		Name[17];				// 阁胶磐捞抚	
	char		EngName[17];			// 康绢捞抚
	LEVELTYPE	Level;					// 阁胶磐饭骇	
	int			MoveDramaNum;				// 捞悼楷免 锅龋	
	DWORD		MotionID;
	char		ChxName[32];			// 阁胶磐 CHX_Index	
	float		Scale;					// 阁胶磐 农扁	
	DWORD		Gravity;				// 阁胶磐 厚吝
	float		Weight;					// 阁胶磐 公霸	
	DWORD		MonsterRadius;
	DWORD		Life;					// 积疙仿	
	DWORD		Shield;					// 龋脚碍扁	
	EXPTYPE		ExpPoint;				// 版氰摹
	WORD		Tall;					// 虐

	WORD		AttackPhysicalMin;// 傍拜 弥家拱府 傍拜仿	
	WORD		AttackPhysicalMax;// 傍拜 弥措拱府 傍拜仿
	WORD		CriticalPercent;// 农府萍拿 欺季飘
	WORD		PhysicalDefense;// 拱府 规绢仿	
	ATTRIBUTEREGIST AttribResist;		// 加己历亲仿

	WORD		WalkMove;// 阁胶磐叭扁捞悼仿	
	WORD		RunMove;// 阁胶磐顿扁捞悼仿	
	WORD		RunawayMove;// 阁胶磐档噶捞悼仿

	int			Damage1DramaNum;// 嘎澜 1 楷免 锅龋	
	int			Die1DramaNum;// 磷澜 1 楷免 锅龋	
	int			Die2DramaNum;// 磷澜 2 楷免 锅龋	

	DWORD		StandTime;
	BYTE		StandRate;
	BYTE		WalkRate;
	BYTE		RunRate;
	DWORD		DomainRange;					// 康开 裹困 : 馆瘤抚
	DWORD		PursuitForgiveTime;
//	DWORD		PursuitForgiveStartTime;		//not inclue in txt list
	DWORD		PursuitForgiveDistance;	

	BOOL		bForeAttack;					// 急傍拜
	DWORD		SearchPeriodicTime;				// 沤祸 林扁
	WORD		TargetSelect;					// 鸥百 急琶 : FIND_CLOSE, FIND_FIRST
	DWORD		SearchRange;
	DWORD		SearchAngle;
	WORD		TargetChange;

	WORD		AttackKind;
	DWORD		AttackNum;
	DWORD *		AttackIndex;
	DWORD *		AttackRate;
	CSkillInfo ** SkillInfo;	
	
	
	WORD		InitHelpType;		// 0 : no request, 1~~
	BOOL		bHearing;
	DWORD		HearingDistance;
};

class SMONSTER_LIST : public BASE_MONSTER_LIST
{
public:
	/*
	virtual ~SMONSTER_LIST()
	{
		for(int i = 0 ; i < MaxAttackNum ; ++i )
			delete [] AttackNumPattern[i];
		delete [] AttackNumPattern;
		
		delete [] MaxAttackIndexNum;
	}
	WORD		MaxAttackNum;
	WORD		* MaxAttackIndexNum;
	WORD		** AttackNumPattern;
	*/

	CAttackPatternInfo AttackPatternClass;
	CRecallInfo RecallInfoClass;
};

class MONSTEREX_LIST : public BASE_MONSTER_LIST
{
public:
	MONEYTYPE MinDropMoney;				// 弥家捣 咀荐	
	MONEYTYPE MaxDropMoney;				// 弥措 捣 咀荐	

	
	WORD DropRate[eDROPITEMKIND_MAX];
	
	// 辑滚俊辑 荤侩
	// 檬扁拳啊 鞘夸!!
	WORD CurDropRate[eDROPITEMKIND_MAX];


	WORD ItemListNum1;				// 秦寸酒捞袍1府胶飘钎锅龋
	WORD ItemListNum2;				// 秦寸酒捞袍2府胶飘钎锅龋 - 眠啊 
	WORD ItemListNum3;				// 秦寸酒捞袍3府胶飘钎锅龋 - 眠啊 


	BYTE MaxDropItemNum;			// 弥措酒捞袍 肮荐

	float fRunawayLifeRate;			// 积疙仿 犬伏 0~100
	WORD RunawayRate;				// 档噶 犬伏
	WORD RunawayHelpRate;			// 档噶 档框犬伏
	WORD RunawayDistance;			// 档噶 芭府

	WORD Talk1;						// 措荤 1
	WORD Talk2;				
	WORD Talk3;

	WORD HelpRequestCondition;
	WORD HelpRequestDistance;
	WORD HelpRequestTargetNum;

	WORD RecallCondition;
	WORD RecallObjectID;
	WORD RecallObjectNum;	
};
//////////////////////////////////////////////////////////////////////////
// 阁胶磐 chx 颇老狼 府胶飘
//////////////////////////////////////////////////////////////////////////
typedef struct _CHXLIST
{
	StaticString FileName;
}CHXLIST;

//-----------------------------------------------------------------------
// 甘傈券 谅钎扁撅 备炼眉
//-----------------------------------------------------------------------
typedef struct _MAPCHANGE_INFO
{
	WORD Kind;
	char CurMapName[MAX_NAME_LENGTH];
	char ObjectName[MAX_NAME_LENGTH];
	WORD CurMapNum;
	WORD MoveMapNum;
	VECTOR3 CurPoint;
	VECTOR3 MovePoint;
	WORD chx_num;
	
	// 规氢汲沥
}MAPCHANGE_INFO;

//-----------------------------------------------------------------------
// LogIn 谅钎扁撅 备炼眉
//-----------------------------------------------------------------------
typedef struct _LOGINPOINT_INFO
{
	WORD Kind;
	char MapName[MAX_NAME_LENGTH];
	WORD MapNum;
	BYTE Map_SubKind;
	VECTOR3 CurPoint;
	WORD chx_num;

	// 规氢汲沥
}LOGINPOINT_INFO;

//-----------------------------------------------------------------------
// NPC 沥焊
//-----------------------------------------------------------------------
typedef struct _NPC_LIST
{
	WORD NpcKind;			// Npc 辆幅
	char Name[17];			// Npc 捞抚
	WORD ModelNum;			// MonsterChxList俊辑狼 锅龋
	WORD JobKind;			// 流诀辆幅喊备盒
}NPC_LIST;

//-----------------------------------------------------------------------
// NPC 府哩
//-----------------------------------------------------------------------
typedef struct _NPC_REGEN
{

	_NPC_REGEN():dwObjectID(0),NpcKind(0)
	{
		Pos.x = Pos.y = Pos.z = 0;
	}
	DWORD	dwObjectID;		// 脚痹 眠啊 taiyo
	MAPTYPE	MapNum;			// Map锅龋
	WORD	NpcKind;		// NpcKind
	char	Name[17];		// Npc 捞抚
	WORD	NpcIndex;		// NpcIndex(绊蜡锅龋肺 荤侩)
	VECTOR3 Pos;			// 阁胶磐 困摹
	float	Angle;			// 阁胶磐 阿档
}NPC_REGEN;


//-----------------------------------------------------------------------
// MOD 府胶飘 
//-----------------------------------------------------------------------
typedef struct _MOD_LIST
{
	_MOD_LIST()
	{
		MaxModFile = 0;
		ModFile = NULL;
	}
	~_MOD_LIST()

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