📄 commonstruct.h
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WORD UpMaxNaeRyuk[12]; //弥措 郴仿 惑铰(12己)
WORD UpMaxShield[12]; //弥措 龋脚碍扁 惑铰(12己)
float UpPhyDefence[12]; //拱府 规绢 惑铰 (12己)
float UpAttDefence[12]; //加己 规绢 惑铰 (12己)
float UpPhyAttack[12]; //拱府 傍拜 惑铰(12己)
WORD DownMaxLife[12]; //弥措积疙仿 皑家(12己)
WORD DownMaxNaeRyuk[12]; //弥措 郴仿 皑家(12己)
WORD DownMaxShield[12]; //弥措 龋脚碍扁 皑家(12己)
float DownPhyDefence[12]; //拱府 规绢 皑家 (12己)
float DownAttDefence[12]; //加己 规绢 皑家 (12己)
float DownPhyAttack[12]; //拱府 傍拜 皑家(12己)
DWORD SkillAdditionalTime[12]; //胶懦 眠啊 矫埃(12己)
WORD UpAttAttack[12]; //加己 扁刘气(12己)
};
#include ".\TargetList\TargetList.h"
#include ".\TargetList\TargetListIterator.h"
struct MSG_SKILL_START_SYN : public MSGBASE
{
WORD SkillIdx;
DWORD Operator;
DIRINDEX SkillDir;
MAINTARGET MainTarget;
CTargetList TargetList;
void InitMsg(WORD wSkillIdx,MAINTARGET* pMainTarget,float AngleDeg,DWORD pOperator)
{
Category = MP_SKILL;
Protocol = MP_SKILL_START_SYN;
SkillIdx = wSkillIdx;
TargetList.Clear();
SkillDir = DEGTODIR(AngleDeg);
Operator = pOperator;
memcpy(&MainTarget,pMainTarget,sizeof(MAINTARGET));
}
WORD GetMsgLength()
{
return sizeof(MSG_SKILL_START_SYN) - sizeof(CTargetList) + TargetList.GetTotalMsgLen();
}
};
struct MSG_SKILL_OPERATE : public MSGBASE
{
DWORD SkillObjectID;
DWORD RequestorID;
MAINTARGET MainTarget;
CTargetList TargetList;
void InitMsg(BYTE bProtocol,MAINTARGET* pMainTarget)
{
Category = MP_SKILL;
Protocol = bProtocol;
TargetList.Clear();
memcpy(&MainTarget,pMainTarget,sizeof(MAINTARGET));
}
WORD GetMsgLength()
{
return sizeof(MSG_SKILL_OPERATE) - sizeof(CTargetList) + TargetList.GetTotalMsgLen();
}
};
struct MSG_SKILLOBJECT_ADD : public MSGBASE
{
SKILLOBJECT_INFO SkillObjectInfo;
bool bCreate;
CTargetList TargetList;
void InitMsg(SKILLOBJECT_INFO* pSkillObjectInfo,bool Create)
{
Category = MP_SKILL;
Protocol = MP_SKILL_SKILLOBJECT_ADD;
memcpy(&SkillObjectInfo,pSkillObjectInfo,sizeof(SkillObjectInfo));
SkillObjectInfo.StartTime = gCurTime - SkillObjectInfo.StartTime;
TargetList.Clear();
bCreate = Create;
}
WORD GetMsgLength()
{
return sizeof(MSG_SKILLOBJECT_ADD) - sizeof(CTargetList) + TargetList.GetTotalMsgLen();
}
};
struct MSG_SKILL_SINGLE_RESULT : public MSGBASE
{
DWORD SkillObjectID;
DWORD SingleUnitNum;
CTargetList TargetList;
void InitMsg(DWORD SOID,DWORD SUNum)
{
Category = MP_SKILL;
Protocol = MP_SKILL_SKILL_SINGLE_RESULT;
SkillObjectID = SOID;
SingleUnitNum = SUNum;
TargetList.Clear();
}
WORD GetMsgLength()
{
return sizeof(MSG_SKILL_SINGLE_RESULT) - sizeof(CTargetList) + TargetList.GetTotalMsgLen();
}
};
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// 版傍 包访
struct KYUNGGONG_INFO
{
WORD KyungGongIdx; //公傍 index
char KyungGongName[MAX_NAME_LENGTH]; //版傍捞抚
WORD NeedNaeRyuk; //家葛 郴仿
WORD MoveType; //捞悼 鸥涝
float Speed; //捞悼 加档
WORD ChangeTime; //版傍 葛靛 傈券 矫埃
int StartEffect; //版傍 荤侩 楷免
int IngEffect; //版傍 楷免 颇老
int EndEffect; //版傍 场 楷免
};
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//巩颇 包访
struct MUNPA_BOARD_INFO
{
char MunpaBoardName[MAX_MUNPA_BOARD_NAME+1];
DWORD RSubjectRank;
DWORD RContentRank;
DWORD WContentRank;
DWORD DContentRank;
DWORD BoardIDX;
};
struct MUNPA_BATTLERECORD_INFO
{
DWORD Win;
DWORD Loss;
DWORD Total;
};
struct MUNPA_HOME_INFO : public MSGBASE
{
char IntroMsg[MAX_MUNPA_INTROMSG+1];
DWORD MunpaID;
DWORD BoardNum;
MUNPA_BOARD_INFO BoardInfo[MAX_MUNPA_BOARD_NUM];
BYTE Kind;
char MunpaName[MAX_MUNPA_NAME+1];
char MasterName[MAX_NAME_LENGTH+1];
FAMETYPE MunpaFamous;
BYTE MemberNum;
char CreateDay[16];
MUNPA_BATTLERECORD_INFO MunpaBattleRecordInfo[MAX_MUNPA_BATTLEKIND];
BOOL bIsInMap;
};
struct MUNPALISTINFO_MAP : public MSGBASE
{
DWORD MunpaID;
DWORD MasterID;
char MunpaName[MAX_MUNPA_NAME+1];
FAMETYPE Famous;
BYTE MemberNum;
DWORD MunpaRank;
MONEYTYPE MunpaMoney;
};
struct MUNPALISTINFO
{
DWORD MunpaID;
char MunpaMasterName[MAX_NAME_LENGTH+1];
char MunpaName[MAX_MUNPA_NAME+1];
FAMETYPE Famous;
BYTE MemberNum;
BYTE Kind;
};
struct SEND_MUNPACCEPT_INFO : public MSGBASE
{
DWORD MunpaID;
DWORD TargetID;
BOOL bLast;
char MunpaName[MAX_MUNPA_NAME+1];
};
struct SEND_MUNPA_ACCEPT_TO_MAP : public MSGBASE
{
DWORD MunpaID;
char MunpaName[MAX_MUNPA_NAME+1];
};
struct SEND_MUNPA_INFO : public MSGBASE
{
MUNPALISTINFO Munpa[MAX_MUNPA_LIST];
DWORD TotalResultNum;
};
struct SEND_MUNPAMEMBER_RANK_CHANGE : public MSGBASE
{
DWORD TargetID;
DWORD MunpaID;
DWORD Rank;
};
struct SEND_MUNPAMEMBER_RANK_CHANGE_ACK : public MSGBASE
{
DWORD MunpaID;
BYTE Rank;
FAMETYPE Fame;
};
struct SEND_MUNPALIST_SYN : public MSGBASE
{
DWORD GotoPage;
char OrderType[16];
};
struct MUNPA_SEARCH_SYN : public MSGBASE
{
char SearchKey[32];
DWORD GotoPage;
};
struct MUNPA_CREATE_INFO : public MSGBASE
{
char MunpaName[MAX_MUNPA_NAME+1];
char MunpaIntro[MAX_MUNPA_INTROMSG+1];
BYTE Kind;
};
struct MUNPA_MODIFY_INTRO : public MSGBASE
{
char MunpaIntro[MAX_MUNPA_INTROMSG+1];
DWORD MunpaID;
};
struct MUNPA_SEMIMEMBER_INFO
{
DWORD id;
char Name[MAX_NAME_LENGTH+1];
LEVELTYPE Level;
FAMETYPE Famous;
char RequestJoinDay[16];
};
struct SEND_MUNPA_SEMIMEMBER_LIST : public MSGBASE
{
MUNPA_SEMIMEMBER_INFO MunpaMemberList[MAX_MUNPA_SEMIMEMBERLIST_NUM];
DWORD TotalResultNum;
DWORD MunpaID;
};
struct MUNPA_REGULARMEMBER_INFO
{
DWORD id;
char Name[MAX_NAME_LENGTH+1];
DWORD Rank;
LEVELTYPE Level;
FAMETYPE Famous;
BOOL bLogin;
char lastvisitdate[16];
char entrydate[16];
};
struct SEND_MUNPA_REGULARMEMBER_LIST : public MSGBASE
{
MUNPA_REGULARMEMBER_INFO MunpaRegularMemberList[MAX_MUNPA_SEMIMEMBERLIST_NUM];
DWORD TotalResultNum;
DWORD MunpaID;
};
struct MUNPA_BOARD_NAME_NUM
{
char BoardName[MAX_MUNPA_BOARD_NAME+1];
DWORD WritingsNum;
};
struct SEND_MUNPA_BOARD_INFO : public MSGBASE
{
DWORD CurMunpaBoardNum;
DWORD BoardIDX[MAX_MUNPA_BOARD_NUM];
MUNPA_BOARD_NAME_NUM BoardNameNum[MAX_MUNPA_BOARD_NUM];
};
struct SEND_MUNPA_CREATE_INFO : public MSGBASE
{
char MunpaName[MAX_MUNPA_NAME+1];
DWORD dwData;
};
struct SEND_MUNPA_BOARD_RANK_INFO : public MSGBASE
{
char MunpaBoardName[MAX_MUNPA_BOARD_NAME+1];
DWORD RSubjectRank;
DWORD RContentRank;
DWORD WContentRank;
DWORD DContentRank;
DWORD ID; // C->S : MUNPAIDX , S->C : BOARDIDX but modify矫 c->s : BOARDIDX
};
struct SEND_BOARD_CONTENT_INFO : public MSGBASE
{
DWORD BoardIDX;
DWORD RootContentsID;
char Subject[MAX_MUNPA_BOARD_SUBJECT+1];
char Content[MAX_MUNPA_BOARD_CONTENT+1];
WORD GetMsgLength()
{
return sizeof(SEND_BOARD_CONTENT_INFO) - (MAX_MUNPA_BOARD_CONTENT+1) + strlen(Content)+1;
}
};
struct BOARD_LIST_INFO
{
char WriterName[MAX_NAME_LENGTH+1];
char RegDate[32];
int Count; //炼雀荐
char Subject[MAX_MUNPA_BOARD_SUBJECT+1];
int Seq; //臂锅龋
DWORD WritingsIDX;
BYTE Depth;
};
struct SEND_MUNPA_BOARD_LIST_INFO : public MSGBASE
{
BOARD_LIST_INFO BoardListInfo[MAX_MUNPA_BOARD_LIST];
DWORD TotalPage;
};
struct SEND_MUNPA_BOARD_CONTENT_INFO : public MSGBASE
{
BOARD_LIST_INFO BoardListInfo;
BYTE DCRank;
BYTE WCRank;
char Content[MAX_MUNPA_BOARD_CONTENT+1];
WORD GetMsgLength()
{
return sizeof(SEND_MUNPA_BOARD_CONTENT_INFO) - (MAX_MUNPA_BOARD_CONTENT+1) + strlen(Content)+1;
}
};
struct MUNPA_WAREHOUSE_ITEM_INFO
{
// ITEMBASE WarehouseItem[MAX_MUNPA_WAREITEM_PERTAB_NUM];
ITEMBASE WarehouseItem[TABCELL_MUNPAWAREHOUSE_NUM];
MONEYTYPE money;
};
struct SEND_MUNPA_WAREHOUSE_ITEM_INFO : public MSGBASE
{
int GetSize() {
return (sizeof(SEND_MUNPA_WAREHOUSE_ITEM_INFO) - sizeof(ITEM_OPTION_INFO)*(SLOT_PYOGUK_NUM - wOptionCount));
}
MUNPA_WAREHOUSE_ITEM_INFO info;
WORD wOptionCount;
ITEM_OPTION_INFO MunpaWareItemOption[SLOT_PYOGUK_NUM];
BYTE bTabNum;
};
struct PYOGUKLIST
{
DWORD MaxCellNum;
MONEYTYPE MaxMoney;
MONEYTYPE BuyPrice;
};
struct SEND_PYOGUK_ITEM_INFO : public MSGBASE
{
MONEYTYPE money;
ITEMBASE PyogukItem[SLOT_PYOGUK_NUM];
WORD wOptionCount;
ITEM_OPTION_INFO PyogukItemOption[SLOT_PYOGUK_NUM];
int GetSize() {
return (sizeof(SEND_PYOGUK_ITEM_INFO) - sizeof(ITEM_OPTION_INFO)*(SLOT_PYOGUK_NUM - wOptionCount));
}
};
struct MSG_FRIEND_MEMBER_ADDDELETEID : public MSGBASE
{
DWORD PlayerID;
char Name[MAX_NAME_LENGTH+1];
};
struct FRIEND
{
char Name[MAX_NAME_LENGTH+1];
DWORD Id;
BOOL IsLoggIn;
};
struct FRIEND_LIST
{
FRIEND Friend[MAX_FRIEND_LIST];
int totalnum;
};
struct MSG_FRIEND_LIST_DLG : public MSGBASE
{
BYTE count;
FRIEND FriendList[MAX_FRIEND_NUM];
WORD GetMsgLength()
{
return sizeof(MSG_FRIEND_LIST_DLG) - (sizeof(FRIEND) * (MAX_FRIEND_NUM - count));
}
};
struct MSG_FRIEND_SEND_NOTE : public MSGBASE
{
DWORD FromId;
char FromName[MAX_NAME_LENGTH+1];
char ToName[MAX_NAME_LENGTH+1];
char Note[MAX_FRIEND_NOTE_LENGTH+1];
WORD GetMsgLength()
{
return sizeof(MSG_FRIEND_SEND_NOTE) - (MAX_FRIEND_NOTE_LENGTH+1) + strlen(Note)+1;
}
};
struct MSG_FRIEND_SEND_NOTE_ID : public MSGBASE
{
DWORD TargetID;
char FromName[MAX_NAME_LENGTH+1];
char Note[MAX_FRIEND_NOTE_LENGTH+1];
WORD GetMsgLength()
{
return sizeof(MSG_FRIEND_SEND_NOTE_ID) - (MAX_FRIEND_NOTE_LENGTH+1) + strlen(Note)+1;
}
};
struct FRIEND_NOTE
{
//note绰 蝶肺 阂矾柯促.
char FromName[MAX_NAME_LENGTH+1];
DWORD NoteID;
char SendDate[16];
BYTE bIsRead;
};
struct MSG_FRIEND_NOTE_LIST : public MSGBASE
{
FRIEND_NOTE NoteList[MAX_NOTE_LIST];
BYTE TotalPage;
};
struct MSG_FRIEND_DEL_NOTE : public MSGBASE
{
DWORD NoteID;
BOOL bLast;
};
struct MSG_FRIEND_READ_NOTE : public MSGBASE
{
char FromName[MAX_NAME_LENGTH+1];
DWORD NoteID;
char Note[MAX_FRIEND_NOTE_LENGTH+1];
WORD GetMsgLength()
{
return sizeof(MSG_FRIEND_READ_NOTE) - (MAX_FRIEND_NOTE_LENGTH+1) + strlen(Note)+1;
}
};
//////////////////////////////////////////////////////////////////////////
//盲澄
struct MSG_CHANNEL_INFO : public MSGBASE
{
WORD PlayerNum[MAX_CHANNEL_NUM];
char ChannelName[MAX_CHANNEL_NAME+1];
DWORD dwUniqueIDinAgent;
BYTE Count;
};
struct MSG_CHANNEL_INFO_MORNITOR : public MSGBASE
{
MSG_CHANNEL_INFO ChannelInfo;
char sServerIP[MAX_IPADDRESS_SIZE];
WORD wServerPort;
};
//////////////////////////////////////////////////////////////////////////
//------------ AUTOPATCH 包访 皋矫瘤 ----------------------
typedef struct tagServerTraffic : public MSGROOT
{
LONG UserNum;
int Returnkey;
}ServerTraffic;
//////////////////////////////////////////////////////////////////
//------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////// 盲泼包访皋技瘤 //////////////////////////////////////
struct MSG_CHAT : public MSGBASE
{
char Name[MAX_NAME_LENGTH+1];
char Msg[MAX_CHAT_LENGTH+1];
int GetMsgLength() { return sizeof(MSG_CHAT) - MAX_CHAT_LENGTH + strlen(Msg); }
};
struct MSG_CHAT_WITH_SENDERID : public MSGBASE
{
DWORD dwSenderID;
char Name[MAX_NAME_LENGTH+1];
char Msg[MAX_CHAT_LENGTH+1];
int GetMsgLength() { return sizeof(MSG_CHAT_WITH_SENDERID) - MAX_CHAT_LENGTH + strlen(Msg); }
};
struct MSG_WHISPER : public MSGBASE
{
DWORD dwReceiverID;
char SenderName[MAX_NAME_LENGTH+1];
char ReceiverName[MAX_NAME_LENGTH+1];
char Msg[MAX_CHAT_LENGTH+1];
int GetMsgLength() { return sizeof(MSG_WHISPER) - MAX_CHAT_LENGTH + strlen(Msg); }
};
struct SEND_PARTY_CHAT : public MSGBASE
{
DWORD MemberID[MAX_PARTY_LISTNUM];
BYTE MemberNum;
char Name[MAX_NAME_LENGTH+1];
char Msg[MAX_CHAT_LENGTH+1];
int GetMsgLength() { return sizeof(SEND_PARTY_CHAT) - MAX_CHAT_LENGTH + strlen(Msg); }
};
/*
struct SEND_PARTY_CHAT : public MSG_CHAT
{
DWORD MemberID[MAX_PARTY_LISTNUM];
BYTE MemberNum;
};
*/
enum eChatError
{
CHATERR_ERROR,
CHATERR_NO_NAME,
CHATERR_NOT_CONNECTED,
CHATERR_OPTION_NOWHISPER,
};
//KES EXCHANGE 030922
//struct MSG_EXCHANGE_APPLY : public MSGBASE
//{
// BYTE bAccept;
//};
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Battle System
struct BATTLE_TEAMMEMBER_INFO
{
DWORD MemberID;
char MemberName[MAX_NAME_LENGTH+1];
void set(DWORD id,char* name)
{
MemberID = id;
// strcpy(MemberName,name);
strncpy( MemberName, name, MAX_NAME_LENGTH );
MemberName[MAX_NAME_LENGTH] = 0;
MemberKillNum = 0;
MemberDieNum = 0;
}
BYTE MemberKillNum;
BYTE MemberDieNum;
};
struct BATTLE_INFO_BASE
{
DWORD BattleID;
BYTE BattleKind;
BYTE BattleState;
DWORD BattleTime;
};
struct MUNPAFIELD_TEAMINFO
{
BYTE TotalKill;
BYTE TotalDied;
BATTLE_TEAMMEMBER_INFO TeamMember[MAX_MUNPAFIELD_MEMBERNUM];
BATTLE_TEAMMEMBER_INFO* FindMember(DWORD id)
{
for(int n=0;n<MAX_MUNPAFIELD_MEMBERNUM;++n)
{
if(TeamMember[n].MemberID == id)
return &TeamMember[n];
}
return NULL;
}
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