📄 statenpc.h
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// StateNPC.h: interface for the CStateNPC class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_STATENPC_H__6C1AC98E_F4EC_4866_B050_856E83D22A19__INCLUDED_)
#define AFX_STATENPC_H__6C1AC98E_F4EC_4866_B050_856E83D22A19__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define PEACE_STATE 1 // 乞拳惑怕
#define ANGER_STATE 2 // 蕊盒惑怕
#define ATTACK_STATE 3 // 傍拜惑怕
#define UP_FLAG 1 // 惑怕 诀(乞拳->蕊盒)
#define DOWN_FLAG 0 // 惑怕 促款(蕊盒->乞拳)
#define STATENPC_OBJ CStateNPC::GetInstance()
class CStateNPC
{
BYTE m_CurState;
BYTE m_TempState;
public:
GETINSTANCE(CStateNPC)
CStateNPC();
virtual ~CStateNPC();
void AreaExploreProcess(DWORD NpcID);
void ChangeState(BOOL UpNDown = FALSE);
void SetCurState(BYTE state){m_CurState = state;}
BYTE GetCurState(){return m_CurState;}
};
#endif // !defined(AFX_STATENPC_H__6C1AC98E_F4EC_4866_B050_856E83D22A19__INCLUDED_)
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