📄 guild.h
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// Guild.h: interface for the CGuild class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUILD_H__61C4631E_8749_49A3_8F03_8998897B6389__INCLUDED_)
#define AFX_GUILD_H__61C4631E_8749_49A3_8F03_8998897B6389__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "PtrList.h"
class CGuild
{
GUILDINFO m_GuildInfo;
cPtrList m_MemberList;
DWORD GetIdx();
char m_MasterName[MAX_NAME_LENGTH+1];
public:
CGuild(GUILDINFO* pInfo);
virtual ~CGuild();
BOOL IsMaster(DWORD PlayerIDX);
BOOL IsMember(DWORD MemberIDX);
BOOL AddMember(GUILDMEMBERINFO* pMemberInfo);
BOOL DeleteMember(DWORD PlayerIDX, BYTE bType);
char* GetGuildName() { return m_GuildInfo.GuildName; }
char* GetMasterName() { return m_MasterName; }
void SetMasterName(char* Name) { SafeStrCpy(m_MasterName, Name, MAX_NAME_LENGTH+1); }
void BreakUp();
GUILDINFO* GetGuildInfo() { return &m_GuildInfo; }
void SendMsgToAll(MSGBASE* msg, int size);
void SendMsgToAllExceptOne(MSGBASE* msg, int size, DWORD CharacterIdx);
void SendDeleteMsg(DWORD PlayerIDX, BYTE bType);
void SendAddMsg(GUILDMEMBERINFO* pInfo, DWORD CharacterIDX);
int GetMemberNum() { return m_MemberList.GetCount(); }
void GetTotalMember(GUILDMEMBERINFO* rtInfo);
};
#endif // !defined(AFX_GUILD_H__61C4631E_8749_49A3_8F03_8998897B6389__INCLUDED_)
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