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📄 mapserver.plg

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"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectSingleUnit_Heal.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectSingleUnit_Recharge.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectTerminator.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectTerminator_Time.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectFirstUnit.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectFirstUnit_Attack.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectFirstUnit_Recover.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectStateUnit.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectStateUnit_AmplifiedPower.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectStateUnit_DummyState.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectStateUnit_StatusAttach.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectStateUnit_TieUp.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_Attack.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_CounterAttack.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_Defence.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_Dodge1.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_Immune.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_MaxLife.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_MoveSpeed.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectAttachUnit_Vampiric.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObject_client.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObject_Mine.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\skillobject_server.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillObjectFactory.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Status.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AttackCalc.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AttackManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AmplifiedPower.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SpecialState.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\StunState.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\DelayGroup.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\skillinfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillManager_client.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SkillManager_server.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ValueInSung.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BossMonster.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BossMonsterInfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BossMonsterManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Distributer.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Monster.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Npc.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Object.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ObjectEvent.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Player.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Battle_MunpaField.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleFactory_MunpaField.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleTeam_MunpaField.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Battle.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleFactory.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleObject.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleRect.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleTeam.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Battle_VimuStreet.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleFactory_VimuStreet.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleTeam_VimuStreet.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\VimuManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\battle_murimfield.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\battlefactory_murimfield.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\battleteam_murimfield.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleFactory_Default.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleSystem_Client.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleSystem_Server.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AIGroupManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AIGroupPrototype.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AISystem.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\GroupRegenInfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\RegenConditionInfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\RegenManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\RegenPrototype.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AIManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AIParam.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\HelpRequestManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\MsgRouter.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\PatternManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\PatternObject.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\RecallManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\StateMachinen.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ConditionObject.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ConditionObjectManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\DATA.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\OPDATA.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\RESOURCE.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SITUATION.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SITUATION_exe.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ACTION.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ACTION_exe.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ActionManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ConditionFactory.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ConditionManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\ConditionNode.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\PathManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\STRPath.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Ability.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityCommonHeader.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityGroup.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityInfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUpdater.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUpdater_ApplyData.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUpdater_CheckLevelUp.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUpdater_Database.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUse.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUse_Job.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUse_KyungGong.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\AbilityUse_Society.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\Battle_Suryun.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleFactory_Suryun.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\BattleTeam_Suryun.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunRegen.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunRegenGroup.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunRegenGroupInfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunRegenInfo.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunRegenManager.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunManager_client.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunManager_server.obj"
"\newwork\Main_Dev\Obj\Mapserver\MapServer___Win32_Debug_Console\SuryunDefine.obj"
"..\4DyuchiGXGFunc\SS3DGFunc.lib"
]
Creating command line "link.exe @"C:\DOCUME~1\沥辣龋\LOCALS~1\Temp\RSP3EA.tmp""
<h3>Output Window</h3>
Compiling...
SkillObject_client.cpp
Linking...
Creating temporary file "C:\DOCUME~1\沥辣龋\LOCALS~1\Temp\RSP3EC.bat" with contents
[
@echo off
cd ..
md serverRelease
cd ServerRelease
md MapServer_pdb
cd ..\[Server]Map
copy ..\SWorking\MapServer.exe ..\ServerRelease
copy ..\Obj\Mapserver\MapServer___Win32_Debug_Console\MapServer.pdb ..\ServerRelease\
copy ..\Obj\Mapserver\MapServer___Win32_Debug_Console\vc60.pdb ..\ServerRelease\MapServer_pdb
]
Creating command line ""C:\DOCUME~1\沥辣龋\LOCALS~1\Temp\RSP3EC.bat""

窍困 叼泛磐府 肚绰 颇老 serverRelease捞(啊) 捞固 乐嚼聪促.
窍困 叼泛磐府 肚绰 颇老 MapServer_pdb捞(啊) 捞固 乐嚼聪促.
        1俺 颇老捞 汗荤登菌嚼聪促.
        1俺 颇老捞 汗荤登菌嚼聪促.
        1俺 颇老捞 汗荤登菌嚼聪促.



<h3>Results</h3>
MapServer.exe - 0 error(s), 0 warning(s)
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