📄 munpawareslot.h
字号:
// MunpaWareSlot.h: interface for the CMunpaWareSlot class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MUNPAWARESLOT_H__44E42ACB_8C7A_4F18_8252_BFCDEDA216C0__INCLUDED_)
#define AFX_MUNPAWARESLOT_H__44E42ACB_8C7A_4F18_8252_BFCDEDA216C0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ItemSlot.h"
class CPlayer;
struct MUNPA_ITEM
{
ITEMBASE MunpaItem[SLOT_MUNPAWAREHOUSE_NUM];
};
class CMunpaWareSlot : public CItemSlot
{
public:
CMunpaWareSlot();
virtual ~CMunpaWareSlot();
void Init(POSTYPE startAbsPos, POSTYPE slotNum, ITEMBASE * pInfo, SLOTINFO * pSlotInfo);
virtual ERROR_ITEM UpdateItemAbs(CPlayer * pPlayer, POSTYPE whatAbsPos, DWORD dwDBIdx, WORD wItemIdx, POSTYPE position, POSTYPE quickPosition, DURTYPE Dur, WORD flag=UB_ALL, WORD state=SS_NONE);
virtual ERROR_ITEM InsertItemAbs(CPlayer * pPlayer, POSTYPE absPos, ITEMBASE * pItem, WORD state=SS_NONE);
virtual ERROR_ITEM DeleteItemAbs(CPlayer * pPlayer, POSTYPE absPos, ITEMBASE * pItemOut, WORD state=SS_NONE);
BYTE GetTabNum(POSTYPE absPos);
void GetItemInfoTab(BYTE TabNum, ITEMBASE* pRtItemArray);
virtual BOOL IsLock(POSTYPE absPos);
virtual BOOL IsEmpty(POSTYPE absPos);
protected:
virtual inline BOOL IsEmptyInner(POSTYPE absPos);
virtual inline BOOL IsPassword(POSTYPE absPos);
virtual void SetLock(POSTYPE absPos, BOOL val);
};
#endif // !defined(AFX_MUNPAWARESLOT_H__44E42ACB_8C7A_4F18_8252_BFCDEDA216C0__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -