📄 expdistributor.h
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// ExpDistributor.h: interface for the CExpDistributor class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EXPDISTRIBUTOR_H__DB8ED8C8_AF70_45A2_BAB0_0D5C61021424__INCLUDED_)
#define AFX_EXPDISTRIBUTOR_H__DB8ED8C8_AF70_45A2_BAB0_0D5C61021424__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CParty;
#define MAX_POINTACCEPTOBJECT_NUM 2
struct DAMAGEOBJ
{
DWORD dwID;
DWORD dwData;
};
class CExpDistributor
{
CYHHashTable<DAMAGEOBJ> m_DamageObjectTableSolo;
CYHHashTable<DAMAGEOBJ> m_DamageObjectTableParty;
DWORD CalcObtainExp(LEVELTYPE MonsterLevel,LEVELTYPE KillerLevel,DWORD TotalLife,DWORD Damage);
DWORD CalcObtainAbilityExp(LEVELTYPE MonsterLevel,LEVELTYPE KillerLevel);
void SendPersonalExp(CPlayer* pReceivePlayer,LEVELTYPE MonsterLevel,DWORD MonsterTotalLife,DWORD Damage);
void CalcAndSendPartyExp(CParty* pParty, DWORD TotalDamage, VECTOR3* pKilledPosition, DWORD MonsterTotalLife, DWORD GridID, DWORD KillerID, LEVELTYPE MonsterLevel);
void SendPartyExp();
void SendAbilityExp(CPlayer* pReceivePlayer, LEVELTYPE MonsterLevel);
public:
CExpDistributor();
virtual ~CExpDistributor();
void Release();
void AddDamageObject(CPlayer* pPlayer, DWORD damage);
void ExpDitribute(DWORD KillerID,VECTOR3* pKilledPosition,LEVELTYPE MonsterLevel,DWORD MonsterTotalLife, DWORD GridID);
};
#endif // !defined(AFX_EXPDISTRIBUTOR_H__DB8ED8C8_AF70_45A2_BAB0_0D5C61021424__INCLUDED_)
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