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📄 expdistributor.h

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// ExpDistributor.h: interface for the CExpDistributor class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_EXPDISTRIBUTOR_H__DB8ED8C8_AF70_45A2_BAB0_0D5C61021424__INCLUDED_)
#define AFX_EXPDISTRIBUTOR_H__DB8ED8C8_AF70_45A2_BAB0_0D5C61021424__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CParty;
#define MAX_POINTACCEPTOBJECT_NUM 2
struct DAMAGEOBJ
{
	DWORD dwID;
	DWORD dwData;
};

class CExpDistributor  
{
	CYHHashTable<DAMAGEOBJ>			m_DamageObjectTableSolo;
	CYHHashTable<DAMAGEOBJ>			m_DamageObjectTableParty;

	DWORD CalcObtainExp(LEVELTYPE MonsterLevel,LEVELTYPE KillerLevel,DWORD TotalLife,DWORD Damage);
	DWORD CalcObtainAbilityExp(LEVELTYPE MonsterLevel,LEVELTYPE KillerLevel);
	
	void SendPersonalExp(CPlayer* pReceivePlayer,LEVELTYPE MonsterLevel,DWORD MonsterTotalLife,DWORD Damage);

	void CalcAndSendPartyExp(CParty* pParty, DWORD TotalDamage, VECTOR3* pKilledPosition, DWORD MonsterTotalLife, DWORD GridID, DWORD KillerID, LEVELTYPE MonsterLevel);
	void SendPartyExp();
	void SendAbilityExp(CPlayer* pReceivePlayer, LEVELTYPE MonsterLevel);
public:
	CExpDistributor();
	virtual ~CExpDistributor();

	void Release();

	void AddDamageObject(CPlayer* pPlayer, DWORD damage);
	void ExpDitribute(DWORD KillerID,VECTOR3* pKilledPosition,LEVELTYPE MonsterLevel,DWORD MonsterTotalLife, DWORD GridID);
};

#endif // !defined(AFX_EXPDISTRIBUTOR_H__DB8ED8C8_AF70_45A2_BAB0_0D5C61021424__INCLUDED_)

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