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📄 mainfrm.h

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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__CF15B129_5214_43E7_960E_96DC17D88E10__INCLUDED_)
#define AFX_MAINFRM_H__CF15B129_5214_43E7_960E_96DC17D88E10__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CMDIFrameWnd
{
	DECLARE_DYNAMIC(CMainFrame)
public:
	CMainFrame();
	
	BOOL	OperatorPowerCheck( WORD wOperPower );

// Attributes
public:
	CToolBar		m_MainToolBar;

// Operations
public:
	virtual void BeginModalState();
	virtual void EndModalState();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	public:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual BOOL LoadFrame(UINT nIDResource, DWORD dwDefaultStyle = WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, CWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
	protected:
	virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnAdmin();
	afx_msg void OnGamelog();
	afx_msg void OnMunpainfo();
	afx_msg void OnUserinfo();
	afx_msg void OnOperlog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__CF15B129_5214_43E7_960E_96DC17D88E10__INCLUDED_)

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