📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__E6037B9D_5BE5_449E_AF68_5BBA36E5ABCD__INCLUDED_)
#define AFX_STDAFX_H__E6037B9D_5BE5_449E_AF68_5BBA36E5ABCD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#ifndef _RMTOOL_
#define _RMTOOL_
#endif
#ifndef _FILE_BIN_
#define _FILE_BIN_
#endif
#define _CRYPTCHECK_
#include "mmsystem.h"
#include <winsock2.h>
#include <yhlibrary.h>
struct VECTOR3 {float x,y,z;};
extern DWORD gCurTime;
#include "..\[CC]Header\protocol.h"
#include "..\[CC]Header\CommonDefine.h"
#include "..\[CC]Header\CommonGameDefine.h"
#include "..\[CC]Header\CommonGameStruct.h"
#include "..\[CC]Header\CommonStruct.h"
#include "..\[CC]Header\ServerGameDefine.h"
#undef _SERVER_RESOURCE_FIELD_
#include "..\[CC]Ability\AbilityCommonHeader.h"
#include "..\[CC]Header\ServerGameStruct.h"
#include "..\[CC]Header\CommonStructMS.h"
#include "..\[CC]Header\GameResourceStruct.h"
#include "..\[CC]Header\CommonCalcFunc.h"
#include "ResourceManager.h"
#include "CommonToolDefine.h"
#include "basedoc.h"
void SafeStrCpy( char* pDest, const char* pSrc, int nDestBufSize );
void NetworkMsgParse(BYTE Category, BYTE Protocol, void *pMsg);
// 滚傈
#ifdef _CHINA
#define RMTOOLVERSION "OPEN20041120"
#else
#define RMTOOLVERSION "OPEN20041223"
#endif
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__E6037B9D_5BE5_449E_AF68_5BBA36E5ABCD__INCLUDED_)
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