📄 rmnetwork.h
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#ifndef _RMNETWORK_
#define _RMNETWORK_
#include "basenetworkinterface.h"
//#include ".\common\Commondefine.h"
//#include "Crypt.h"
class CGameState;
#define WM_SOCKEVENTMSG WM_USER+155
#define NETWORK USINGTON(CRMNetwork)
class CRMNetwork
{
HWND m_hMainWnd;
CGameState* m_pCurState;
ISC_BaseNetwork* m_pBaseNetwork;
DWORD m_ConnectionIndex;
DWORD m_RecvedDataSize; // ¸Þ¼¼Áö¸¦ ¾ó¸¶³ª ¹Þ´ÂÁö ŽºÆ® Çϱâ À§Çؼ
DWORD m_RecvCount;
// CCrypt m_crypt;
BYTE m_CheckSum;
#ifdef _DEBUG
DWORD m_MsgIn[MP_MAX];
DWORD m_MsgOut[MP_MAX];
void AddMsgIn(BYTE Category,DWORD length) { m_MsgIn[Category] += length; }
void AddMsgOut(BYTE Category,DWORD length) { m_MsgOut[Category] += length; }
DWORD GetMsgIn(BYTE Category) { return m_MsgIn[Category]; }
DWORD GetMsgOut(BYTE Category) { return m_MsgOut[Category]; }
DWORD GetTotalMsgIn()
{
DWORD total = 0;
for(int n=0;n<MP_MAX;++n)
total += m_MsgIn[n];
}
DWORD GetTotalMsgOut()
{
DWORD total = 0;
for(int n=0;n<MP_MAX;++n)
total += m_MsgIn[n];
}
#endif
public:
// //MAKESINGLETON(CMHNetwork);
CRMNetwork();
virtual ~CRMNetwork();
BOOL Init(HWND hWnd);
void Release();
BOOL ConnectToServer(char* ip,WORD port);
void Disconnect();
void SetCurState(CGameState* pState);
void Send(MSGROOT* pMsg,int MsgLen);
BOOL IsConnected() { return m_ConnectionIndex ? TRUE : FALSE; }
void SetCheckSum(BYTE CS) { m_CheckSum = CS; }
// void SetKey( HselInit eninit, HselInit deinit ) { m_crypt.Init(eninit, deinit); }
ISC_BaseNetwork* GetBaseNetwork() { return m_pBaseNetwork; }
friend void OnCon(DWORD dwConIndex);
friend void OnDisCon(DWORD dwConIndex);
friend void OnRecv(DWORD dwConIndex,char* pMsg,DWORD msglen);
};
EXTERNGLOBALTON(CRMNetwork)
#endif //_RMNETWORK_
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