📄 skillobjectstateunit_statusattach.h
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// SkillObjectStateUnit_StatusAttach.h: interface for the CSkillObjectStateUnit_StatusAttach class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSTATEUNIT_STATUSATTACH_H__0B2F8411_8FAA_47C9_9242_B8057F7078EB__INCLUDED_)
#define AFX_SKILLOBJECTSTATEUNIT_STATUSATTACH_H__0B2F8411_8FAA_47C9_9242_B8057F7078EB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectStateUnit.h"
class CSkillObjectAttachUnit;
class CSkillObjectStateUnit_StatusAttach : public CSkillObjectStateUnit
{
CSkillObjectAttachUnit* m_pAttachUnit;
public:
CSkillObjectStateUnit_StatusAttach();
virtual ~CSkillObjectStateUnit_StatusAttach();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
void SetAttachUnit(CSkillObjectAttachUnit* pAttachUnit,WORD PNTarget);
virtual void DoStartState(CObject* pObject);
virtual void DoEndState(CObject* pObject);
};
#endif // !defined(AFX_SKILLOBJECTSTATEUNIT_STATUSATTACH_H__0B2F8411_8FAA_47C9_9242_B8057F7078EB__INCLUDED_)
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