📄 skillobjectattachunit_defence.h
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// SkillObjectAttachUnit_Defence.h: interface for the CSkillObjectAttachUnit_Defence class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTATTACHUNIT_DEFENCE_H__E73AA099_88ED_4D89_8564_5CAB155BB590__INCLUDED_)
#define AFX_SKILLOBJECTATTACHUNIT_DEFENCE_H__E73AA099_88ED_4D89_8564_5CAB155BB590__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectAttachUnit.h"
#include "ValueInSung.h"
class CSkillObjectAttachUnit_DefenceUp : public CSkillObjectAttachUnit
{
WORD m_Attrib;
float m_AttDefenceUp;
float m_PhyDefenceUp;
public:
CSkillObjectAttachUnit_DefenceUp();
virtual ~CSkillObjectAttachUnit_DefenceUp();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void GetPhyDefense(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetAttDefense(WORD Attrib,float Original,float& CalcedUp,float& CalcedDown);
};
class CSkillObjectAttachUnit_DefenceDown : public CSkillObjectAttachUnit
{
WORD m_Attrib;
float m_AttDefenceDown;
float m_PhyDefenceDown;
public:
CSkillObjectAttachUnit_DefenceDown();
virtual ~CSkillObjectAttachUnit_DefenceDown();
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void GetPhyDefense(DWORD Original,DWORD& CalcedUp,DWORD& CalcedDown);
virtual void GetAttDefense(WORD Attrib,float Original,float& CalcedUp,float& CalcedDown);
};
#endif // !defined(AFX_SKILLOBJECTATTACHUNIT_DEFENCE_H__E73AA099_88ED_4D89_8564_5CAB155BB590__INCLUDED_)
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