📄 skillobjectsingleunit_recharge.h
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// SkillObjectSingleUnit_Recharge.h: interface for the CSkillObjectSingleUnit_Recharge class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSINGLEUNIT_RECHARGE_H__E0E0C19A_24A7_4EDF_857A_1430E7FB1B72__INCLUDED_)
#define AFX_SKILLOBJECTSINGLEUNIT_RECHARGE_H__E0E0C19A_24A7_4EDF_857A_1430E7FB1B72__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectSingleUnit.h"
#include "ValueInSung.h"
class CSkillObjectSingleUnit_Recharge : public CSkillObjectSingleUnit
{
WORD m_Recharge;
WORD m_Attrib;
virtual void DoInit(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void Operate(SKILLOBJECT_INFO* pSkillObjectInfo,CSkillObjectTargetList* pTargetList,float SkillTreeAmp);
public:
CSkillObjectSingleUnit_Recharge(DWORD SingleUnitNum);
virtual ~CSkillObjectSingleUnit_Recharge();
#ifdef _MHCLIENT_
virtual void StartSingleUnitEffect(CObject* pOperator,CTargetList* pTList);
#endif
};
#endif // !defined(AFX_SKILLOBJECTSINGLEUNIT_RECHARGE_H__E0E0C19A_24A7_4EDF_857A_1430E7FB1B72__INCLUDED_)
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