📄 skillobjectsingleunit.h
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// SkillObjectSingleUnit.h: interface for the CSkillObjectSingleUnit class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECTSINGLEUNIT_H__22FC11C7_CB20_4083_9BA1_21856DCCB4E7__INCLUDED_)
#define AFX_SKILLOBJECTSINGLEUNIT_H__22FC11C7_CB20_4083_9BA1_21856DCCB4E7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillObjectTargetList.h"
#include "SkillInfo.h"
class CSkillObject;
class CSkillObjectSingleUnit
{
DWORD m_SingleUnitNum;
DWORD m_Interval;
DWORD m_OperateCount;
protected:
WORD m_PNTarget; // 0:Positive 1:Negative
CSkillObject* m_pSkillObject;
virtual void DoInit(CSkillInfo* pSkillInfo,WORD SkillLevel) {}
public:
CSkillObjectSingleUnit(DWORD SingleUnitNum);
virtual ~CSkillObjectSingleUnit();
WORD GetPNTarget() { return m_PNTarget; }
void SetSkillObject(CSkillObject* pSkillObject) { m_pSkillObject = pSkillObject; }
DWORD GetSingleUnitNum() { return m_SingleUnitNum; }
virtual void Init(CSkillInfo* pSkillInfo,WORD SkillLevel);
virtual void Release() {};
void Update(SKILLOBJECT_INFO* pSkillObjectInfo,CSkillObjectTargetList* pTargetList,float SkillTreeAmp);
virtual void Operate(SKILLOBJECT_INFO* pSkillObjectInfo,CSkillObjectTargetList* pTargetList,float SkillTreeAmp) = 0;
#ifdef _MHCLIENT_
virtual void StartSingleUnitEffect(CObject* pOperator,CTargetList* pTList) = 0;
#endif
};
#endif // !defined(AFX_SKILLOBJECTSINGLEUNIT_H__22FC11C7_CB20_4083_9BA1_21856DCCB4E7__INCLUDED_)
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